Beispiel #1
0
    // Use this for initialization
    private void Start()
    {
        if (searchForSpecialBehavior)
        {
            specialBehavior = GetComponent <SpawnBehavior>();
        }

        referenceFrame = GetComponentInParent <ReferenceFrame>();

        randomChoice = new RandomChoice(spawnables);

        if (spawnAtWakeUp.Length != 0)
        {
            for (var i = 0; i < spawnAtWakeUp.Length; i++)
            {
                for (var j = 0; j < spawnAtWakeUp[i].quantity; j++)
                {
                    Spawn(spawnAtWakeUp[i].element);
                }
            }
        }

        StartCoroutine(WaitAndSpawn());
    }
Beispiel #2
0
    // Use this for initialization
    private void Start()
    {
        if (searchForSpecialBehavior) specialBehavior = GetComponent<SpawnBehavior>();

        referenceFrame = GetComponentInParent<ReferenceFrame>();

        randomChoice = new RandomChoice(spawnables);

        if (spawnAtWakeUp.Length != 0) {
            for (var i = 0; i < spawnAtWakeUp.Length; i++) {
                for (var j = 0; j < spawnAtWakeUp[i].quantity; j++) {
                    Spawn(spawnAtWakeUp[i].element);
                }
            }
        }

        StartCoroutine(WaitAndSpawn());
    }