Beispiel #1
0
    void Update()
    {
        if (transition)
        {
            fadein = true;
            ID++;
            if (ID > 3)
            {
                ID = 1;
            }
            transition = false;
        }



        if (fadein)
        {
            sx = circulo.transform.localScale.x;
            sy = circulo.transform.localScale.y;
            MoverObjeto.DestroyInst = true;
            disableCol = true;
            Score.SetActive(false);
            Spaw.SetActive(false);
            canvas.SetActive(false);
            sx += 1.5f * Time.deltaTime;
            sy += 1.5f * Time.deltaTime;

            if (sx <= 1)
            {
                circulo.transform.localScale = new Vector3(sx, sy, 0);
            }
            else
            {
                if (ID == 1)
                {
                    SpawControler.bg1 = false;
                    SpawControler.bg2 = true;
                    bg1.SetActive(false);
                    bg2.SetActive(true);
                }
                else if (ID == 2)
                {
                    SpawControler.bg2 = false;
                    SpawControler.bg3 = true;
                    bg2.SetActive(false);
                    bg3.SetActive(true);
                }
                else if (ID == 3)
                {
                    SpawControler.bg3 = false;
                    SpawControler.bg1 = true;
                    bg1.SetActive(true);
                    bg3.SetActive(false);
                }
                Score.SetActive(true);
                Spaw.SetActive(true);
                fadein  = false;
                fadeout = true;
                MoverObjeto.DestroyInst = false;
            }
        }


        if (fadeout)
        {
            sx -= 1f * Time.deltaTime;
            sy -= 1f * Time.deltaTime;

            if (sx > 0)
            {
                circulo.transform.localScale = new Vector3(sx, sy, 0);
            }
            else
            {
                circulo.transform.localScale = new Vector3(0, 0, 0);
                canvas.SetActive(true);
                disableCol = false;
            }
        }
    }
Beispiel #2
0
    void Update()
    {
        if (Active)
        {
            PainelY = FundoPainel.transform.position.y;
            if (PainelY >= py)
            {
                PainelY  = FundoPainel.transform.position.y;
                PainelY -= velocidadePainel * Time.deltaTime;
                FundoPainel.transform.position = new Vector3(FundoPainel.transform.position.x, PainelY, FundoPainel.transform.position.z); //Movimentação do Painel
            }
            if (PainelY <= py)
            {
                BotOpc1.SetActive(true);
                BotOpc2.SetActive(true);
                BotOpc3.SetActive(true);
                Valor1.SetActive(true);
                Valor2.SetActive(true);
                Valor2.SetActive(true);
                Operador.SetActive(true);
                Score.SetActive(false);
                Spaw.SetActive(false);
                MoverObjeto.DestroyInst = true;
                if (Alternativa == 4)
                {
                    DesativaDesafio = true;
                }
                if (ativaDesafio && Alternativa != 4)
                {
                    if (DesativaDesafio)
                    {
                        opc             = 1;
                        DesativaDesafio = false;
                    }
                    Desafio(opc);
                }



                if (DesativaDesafio && Alternativa == 4)
                {
                    GerenciadorDesafio.recom = true;
                    ativaDesafio             = false;

                    DisableDesafio();
                    Alternativa = 0;

                    opc = 1;
                }
            }
        }
        else if (!Active)
        {
            BotOpc1.SetActive(false);
            BotOpc2.SetActive(false);
            BotOpc3.SetActive(false);
            Valor1.SetActive(false);
            Valor2.SetActive(false);
            Valor2.SetActive(false);
            Operador.SetActive(false);
            Score.SetActive(true);
            Spaw.SetActive(true);
            FundoPainel.transform.position = new Vector3(transform.position.x, 15, transform.position.z);
            MoverObjeto.DestroyInst        = false;
        }
    }