Beispiel #1
0
    private void Start()
    {
        m_spatialMappingManager = SpatialMappingManager.Instance;
        m_spatialUnderstanding  = SpatialUnderstanding.Instance;
#if UNITY_EDITOR
        // An ObjectSurfaceObserver should be attached and will be used in Unity
        // editor mode to generate spatial meshes from a pre-loaded file
        m_spatialMappingManager.SetSpatialMappingSource(GetComponent <ObjectSurfaceObserver>());
#endif
        // Register for the MakePlanesComplete event
        SurfaceMeshesToPlanes.Instance.MakePlanesComplete += SurfaceMeshesToPlanes_MakePlanesComplete;
    }