Beispiel #1
0
    void IEntity.EUpdate(float delta)
    {
        isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
        if (isGrounded && velocity.y < 0)
        {
            velocity.y = -2f;

            spatial.getFloorState(transform.position.x, transform.position.z, gameObject);
        }
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");


        Vector3 move = transform.right * x + transform.forward * z;

        controller.Move(move * speed * Time.deltaTime);

        if (Input.GetButtonDown("Jump") && isGrounded)
        {
            velocity.y = Mathf.Sqrt(jumpHeight * -2f * Physics.gravity.y);
        }
        if (!flyMode)
        {
            velocity += Physics.gravity * Time.deltaTime;
            controller.Move(velocity * Time.deltaTime);
        }
    }
Beispiel #2
0
 void Update()
 {
     spatial.getFloorState(transform.position.x, transform.position.z, gameObject);
 }