Beispiel #1
0
 public void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "PlayerBullet")
     {
         SpacesphipAnimator.SetTrigger("Destroyed");
         Destroy(gameObject, 1f);
     }
     if (collider.tag == "PlayerRotator")
     {
         SpacesphipAnimator.SetTrigger("Destroyed");
         Destroy(gameObject, 1f);
     }
     if (collider.tag == "PlayerArrow")
     {
         SpacesphipAnimator.SetTrigger("Destroyed");
         Destroy(gameObject, 1f);
     }
     if (collider.tag == "PlayerBeamWeapon")
     {
         SpacesphipAnimator.SetTrigger("Destroyed");
         Destroy(gameObject, 1f);
     }
     if (collider.tag == "PlayerLightning")
     {
         SpacesphipAnimator.SetTrigger("Destroyed");
         Destroy(gameObject, 1f);
     }
 }
 public void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.tag == "EnemyBullet")
     {
         SpacesphipAnimator.SetBool("isDestroyed", true);
         Destroy(gameObject, 1f);
     }
     if (collider.tag == "EnemyLaser")
     {
         if (shieldIsDown == true)
         {
             SpacesphipAnimator.SetBool("isDestroyed", true);
             Destroy(gameObject, 1f);
         }
         else if (shieldIsDown == false)
         {
         }
     }
 }