public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BaseLuaWrap": BaseLuaWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "ByteBufferWrap": ByteBufferWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break; case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break; case "DG_Tweening_RotateModeWrap": DG_Tweening_RotateModeWrap.Register(L); break; case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break; case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break; case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GraphicWrap": GraphicWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "ImageWrap": ImageWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break; case "iooWrap": iooWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PoolManagerWrap": PoolManagerWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimerManagerWrap": TimerManagerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break; case "UIProgressWrap": UIProgressWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UtilCommonWrap": UtilCommonWrap.Register(L); break; case "UtilMathWrap": UtilMathWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SimpleFramework_AppConstWrap": SimpleFramework_AppConstWrap.Register(L); break; case "SimpleFramework_ByteBufferWrap": SimpleFramework_ByteBufferWrap.Register(L); break; case "SimpleFramework_LuaBehaviourWrap": SimpleFramework_LuaBehaviourWrap.Register(L); break; case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break; case "SimpleFramework_Manager_NetworkManagerWrap": SimpleFramework_Manager_NetworkManagerWrap.Register(L); break; case "SimpleFramework_Manager_PanelManagerWrap": SimpleFramework_Manager_PanelManagerWrap.Register(L); break; case "SimpleFramework_Manager_ResourceManagerWrap": SimpleFramework_Manager_ResourceManagerWrap.Register(L); break; case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break; case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); GUILayerWrap.Register(L); GUILayoutWrap.Register(L); GUIWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); ObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RandomWrap.Register(L); RectTransformWrap.Register(L); RectWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); RendererWrap.Register(L); RuntimePlatformWrap.Register(L); ScreenWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); System_ObjectWrap.Register(L); TextureWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UtilWrap.Register(L); stringWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AssetInfoWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); AutomicIntWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraMgrWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); Constans_SkillTargetWrap.Register(L); Constans_SkillTypeWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); DropdownWrap.Register(L); EnumWrap.Register(L); ErrorManagerWrap.Register(L); ErrorModelWrap.Register(L); EventDefWrap.Register(L); FightUnitMgrWrap.Register(L); GameDataWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputManagerWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MapUtilsWrap.Register(L); MaskWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); MultipleTimeLengthButtonTriggerWrap.Register(L); MusicManagerWrap.Register(L); NetWorkScriptWrap.Register(L); ObjectWrap.Register(L); OneByOne_AccountDTOWrap.Register(L); OneByOne_AttackDTOWrap.Register(L); OneByOne_DamageDTOWrap.Register(L); OneByOne_FightBuildModelWrap.Register(L); OneByOne_FightPlayerModelWrap.Register(L); OneByOne_FightProtocolWrap.Register(L); OneByOne_FightRoomModelWrap.Register(L); OneByOne_FightSkillWrap.Register(L); OneByOne_FightSoldierModelWrap.Register(L); OneByOne_LoginProtocolWrap.Register(L); OneByOne_MatchProtocolWrap.Register(L); OneByOne_MoveDTOWrap.Register(L); OneByOne_ProtocolWrap.Register(L); OneByOne_SelectModelWrap.Register(L); OneByOne_SelectProtocolWrap.Register(L); OneByOne_SelectRoomDTOWrap.Register(L); OneByOne_UserDTOWrap.Register(L); OneByOne_UserProtocolWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayerBehaviourFacadeWrap.Register(L); PlayerControllerWrap.Register(L); PlayerPrefsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RawImageWrap.Register(L); RectMask2DWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceLoaderWrap.Register(L); SceneLoaderWrap.Register(L); ScreenWrap.Register(L); ScrollbarWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SkillButtonWrap.Register(L); SkillTipSingletonWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWrap.Register(L); SocketModelWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TestDelegateListenerWrap.Register(L); TestEventListenerWrap.Register(L); TestLuaDelegateWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimeWrap.Register(L); ToggleGroupWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformFinderWrap.Register(L); TransformWrap.Register(L); TransUtilsWrap.Register(L); TypeWrap.Register(L); UIutilsWrap.Register(L); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioListenerWrap.Register(L); AudioManagerWrap.Register(L); AudioSourceWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); ByteBufferWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DictionaryStr2StrWrap.Register(L); GameAudioWrap.Register(L); GameLogicWrap.Register(L); GameObjectWrap.Register(L); GraphicWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputWrap.Register(L); iooWrap.Register(L); KeyCodeWrap.Register(L); LayerMaskWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); ListStringWrap.Register(L); LoadSceneMgrWrap.Register(L); LuaHelperWrap.Register(L); MaskableGraphicWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); NavMeshAgentWrap.Register(L); NavMeshHitWrap.Register(L); NavMeshPathStatusWrap.Register(L); NavMeshPathWrap.Register(L); NavMeshWrap.Register(L); NetworkManagerWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlaneWrap.Register(L); PlayModeWrap.Register(L); PointerEventDataWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RaycastHitWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceManagerWrap.Register(L); ScreenWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SimplePoolWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); Texture2DWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimerManagerWrap.Register(L); TimeWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); UIAnimCtrlWrap.Register(L); UIBehaviourWrap.Register(L); UIEventListenerWrap.Register(L); UIFollowTargetWrap.Register(L); UILayerContainerTypeWrap.Register(L); UIProgressWrap.Register(L); UISpriteChangeWrap.Register(L); UISpriteStateWrap.Register(L); UITabsControlWrap.Register(L); UITimeDestoryWrap.Register(L); UtilCommonWrap.Register(L); UtilMathWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); GameObjectWrap.Register(L); GTLibWrap.Register(L); IAssetManagerWrap.Register(L); IGameManagerWrap.Register(L); INetManagerWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LoggerWrap.Register(L); LuaHelperWrap.Register(L); LuaMessageTransmitterWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MessageTransmitterWrap.Register(L); MonoBehaviourWrap.Register(L); MPObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); PhysicsWrap.Register(L); PlaneWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ScreenWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); UIEventListenerWrap.Register(L); UIGridWrap.Register(L); UILabelWrap.Register(L); UIPanelWrap.Register(L); UtilWrap.Register(L); }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); coroutineWrap.Register(L); FilterModeWrap.Register(L); TextureWrapModeWrap.Register(L); NPOTSupportWrap.Register(L); TextureFormatWrap.Register(L); CubemapFaceWrap.Register(L); RenderTextureFormatWrap.Register(L); RenderTextureReadWriteWrap.Register(L); BlendModeWrap.Register(L); BlendOpWrap.Register(L); CompareFunctionWrap.Register(L); CullModeWrap.Register(L); ColorWriteMaskWrap.Register(L); StencilOpWrap.Register(L); SecurityWrap.Register(L); StackTraceUtilityWrap.Register(L); UnityExceptionWrap.Register(L); MissingComponentExceptionWrap.Register(L); UnassignedReferenceExceptionWrap.Register(L); MissingReferenceExceptionWrap.Register(L); WWWWrap.Register(L); GenericStackWrap.Register(L); ForceModeWrap.Register(L); PhysicsWrap.Register(L); RigidbodyConstraintsWrap.Register(L); RigidbodyWrap.Register(L); RigidbodyInterpolationWrap.Register(L); JointMotorWrap.Register(L); JointSpringWrap.Register(L); JointLimitsWrap.Register(L); JointWrap.Register(L); HingeJointWrap.Register(L); SpringJointWrap.Register(L); FixedJointWrap.Register(L); SoftJointLimitWrap.Register(L); JointDriveModeWrap.Register(L); JointProjectionModeWrap.Register(L); JointDriveWrap.Register(L); CharacterJointWrap.Register(L); RotationDriveModeWrap.Register(L); ConfigurableJointWrap.Register(L); ConstantForceWrap.Register(L); CollisionDetectionModeWrap.Register(L); ColliderWrap.Register(L); BoxColliderWrap.Register(L); SphereColliderWrap.Register(L); MeshColliderWrap.Register(L); CapsuleColliderWrap.Register(L); WheelFrictionCurveWrap.Register(L); WheelHitWrap.Register(L); WheelColliderWrap.Register(L); RaycastHitWrap.Register(L); PhysicMaterialCombineWrap.Register(L); PhysicMaterialWrap.Register(L); ContactPointWrap.Register(L); CollisionWrap.Register(L); CollisionFlagsWrap.Register(L); ControllerColliderHitWrap.Register(L); CharacterControllerWrap.Register(L); ClothWrap.Register(L); InteractiveClothWrap.Register(L); ClothSkinningCoefficientWrap.Register(L); SkinnedClothWrap.Register(L); ClothRendererWrap.Register(L); Physics2DWrap.Register(L); RaycastHit2DWrap.Register(L); RigidbodyInterpolation2DWrap.Register(L); RigidbodySleepMode2DWrap.Register(L); CollisionDetectionMode2DWrap.Register(L); ForceMode2DWrap.Register(L); Rigidbody2DWrap.Register(L); Collider2DWrap.Register(L); CircleCollider2DWrap.Register(L); BoxCollider2DWrap.Register(L); EdgeCollider2DWrap.Register(L); PolygonCollider2DWrap.Register(L); ContactPoint2DWrap.Register(L); Collision2DWrap.Register(L); JointLimitState2DWrap.Register(L); JointAngleLimits2DWrap.Register(L); JointTranslationLimits2DWrap.Register(L); JointMotor2DWrap.Register(L); JointSuspension2DWrap.Register(L); Joint2DWrap.Register(L); AnchoredJoint2DWrap.Register(L); SpringJoint2DWrap.Register(L); DistanceJoint2DWrap.Register(L); HingeJoint2DWrap.Register(L); SliderJoint2DWrap.Register(L); WheelJoint2DWrap.Register(L); PhysicsMaterial2DWrap.Register(L); ObstacleAvoidanceTypeWrap.Register(L); NavMeshAgentWrap.Register(L); OffMeshLinkTypeWrap.Register(L); OffMeshLinkDataWrap.Register(L); NavMeshHitWrap.Register(L); NavMeshTriangulationWrap.Register(L); NavMeshWrap.Register(L); OffMeshLinkWrap.Register(L); NavMeshPathStatusWrap.Register(L); NavMeshPathWrap.Register(L); NavMeshObstacleWrap.Register(L); AudioSpeakerModeWrap.Register(L); AudioSettingsWrap.Register(L); AudioTypeWrap.Register(L); AudioClipWrap.Register(L); AudioVelocityUpdateModeWrap.Register(L); AudioListenerWrap.Register(L); AudioRolloffModeWrap.Register(L); AudioSourceWrap.Register(L); AudioReverbPresetWrap.Register(L); AudioReverbZoneWrap.Register(L); AudioLowPassFilterWrap.Register(L); AudioHighPassFilterWrap.Register(L); AudioDistortionFilterWrap.Register(L); AudioEchoFilterWrap.Register(L); AudioChorusFilterWrap.Register(L); AudioReverbFilterWrap.Register(L); MicrophoneWrap.Register(L); WebCamFlagsWrap.Register(L); WebCamDeviceWrap.Register(L); WebCamTextureWrap.Register(L); AnimationClipPairWrap.Register(L); AnimatorOverrideControllerWrap.Register(L); WrapModeWrap.Register(L); AnimationEventWrap.Register(L); AnimationClipWrap.Register(L); KeyframeWrap.Register(L); AnimationCurveWrap.Register(L); PlayModeWrap.Register(L); QueueModeWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationPlayModeWrap.Register(L); AnimationCullingTypeWrap.Register(L); AnimationWrap.Register(L); AnimationStateWrap.Register(L); GameObjectWrap.Register(L); AvatarTargetWrap.Register(L); AvatarIKGoalWrap.Register(L); AnimationInfoWrap.Register(L); AnimatorCullingModeWrap.Register(L); AnimatorUpdateModeWrap.Register(L); AnimatorStateInfoWrap.Register(L); AnimatorTransitionInfoWrap.Register(L); MatchTargetWeightMaskWrap.Register(L); AnimatorWrap.Register(L); AnimatorUtilityWrap.Register(L); SkeletonBoneWrap.Register(L); HumanLimitWrap.Register(L); HumanBoneWrap.Register(L); HumanDescriptionWrap.Register(L); AvatarBuilderWrap.Register(L); RuntimeAnimatorControllerWrap.Register(L); HumanBodyBonesWrap.Register(L); AvatarWrap.Register(L); HumanTraitWrap.Register(L); UIVertexWrap.Register(L); AssetBundleWrap.Register(L); HideFlagsWrap.Register(L); SendMessageOptionsWrap.Register(L); PrimitiveTypeWrap.Register(L); SpaceWrap.Register(L); LayerMaskWrap.Register(L); RuntimePlatformWrap.Register(L); SystemLanguageWrap.Register(L); LogTypeWrap.Register(L); DeviceTypeWrap.Register(L); SystemInfoWrap.Register(L); ScriptableObjectWrap.Register(L); ResourcesWrap.Register(L); ThreadPriorityWrap.Register(L); ProfilerWrap.Register(L); ReproductionWrap.Register(L); CrashReportWrap.Register(L); LightTypeWrap.Register(L); LightRenderModeWrap.Register(L); LightShadowsWrap.Register(L); OcclusionAreaWrap.Register(L); OcclusionPortalWrap.Register(L); FogModeWrap.Register(L); RenderSettingsWrap.Register(L); ShadowProjectionWrap.Register(L); QualitySettingsWrap.Register(L); CameraClearFlagsWrap.Register(L); DepthTextureModeWrap.Register(L); TexGenModeWrap.Register(L); AnisotropicFilteringWrap.Register(L); BlendWeightsWrap.Register(L); MeshFilterWrap.Register(L); CombineInstanceWrap.Register(L); MeshTopologyWrap.Register(L); MeshWrap.Register(L); BoneWeightWrap.Register(L); SkinQualityWrap.Register(L); SkinnedMeshRendererWrap.Register(L); FlareWrap.Register(L); LensFlareWrap.Register(L); RendererWrap.Register(L); ProjectorWrap.Register(L); SkyboxWrap.Register(L); TextMeshWrap.Register(L); ParticleWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleAnimatorWrap.Register(L); TrailRendererWrap.Register(L); ParticleRenderModeWrap.Register(L); ParticleRendererWrap.Register(L); LineRendererWrap.Register(L); MaterialPropertyBlockWrap.Register(L); RenderBufferWrap.Register(L); GraphicsWrap.Register(L); ResolutionWrap.Register(L); LightmapDataWrap.Register(L); LightmapsModeWrap.Register(L); ColorSpaceWrap.Register(L); LightProbesWrap.Register(L); LightmapSettingsWrap.Register(L); GeometryUtilityWrap.Register(L); ScreenOrientationWrap.Register(L); ScreenWrap.Register(L); SleepTimeoutWrap.Register(L); GLWrap.Register(L); MeshRendererWrap.Register(L); StaticBatchingUtilityWrap.Register(L); ImageEffectTransformsToLDRWrap.Register(L); ImageEffectOpaqueWrap.Register(L); TextureWrap.Register(L); Texture2DWrap.Register(L); CubemapWrap.Register(L); Texture3DWrap.Register(L); SparseTextureWrap.Register(L); RenderTextureWrap.Register(L); CharacterInfoWrap.Register(L); FontWrap.Register(L); UICharInfoWrap.Register(L); UILineInfoWrap.Register(L); LODWrap.Register(L); LODGroupWrap.Register(L); GradientColorKeyWrap.Register(L); GradientAlphaKeyWrap.Register(L); GradientWrap.Register(L); ScaleModeWrap.Register(L); FocusTypeWrap.Register(L); RectOffsetWrap.Register(L); ImagePositionWrap.Register(L); EventWrap.Register(L); KeyCodeWrap.Register(L); LightProbeGroupWrap.Register(L); Vector2Wrap.Register(L); Vector3Wrap.Register(L); ColorWrap.Register(L); Color32Wrap.Register(L); QuaternionWrap.Register(L); RectWrap.Register(L); Matrix4x4Wrap.Register(L); BoundsWrap.Register(L); Vector4Wrap.Register(L); RayWrap.Register(L); Ray2DWrap.Register(L); PlaneWrap.Register(L); PingWrap.Register(L); ParticleSystemRenderModeWrap.Register(L); ParticleSystemSimulationSpaceWrap.Register(L); ParticleSystemWrap.Register(L); ParticleSystemParticleWrap.Register(L); ParticleSystemCollisionEventWrap.Register(L); ParticleSystemRendererWrap.Register(L); ISerializationCallbackReceiverWrap.Register(L); ShaderWrap.Register(L); MaterialWrap.Register(L); ProceduralProcessorUsageWrap.Register(L); ProceduralCacheSizeWrap.Register(L); ProceduralLoadingBehaviorWrap.Register(L); ProceduralPropertyTypeWrap.Register(L); ProceduralOutputTypeWrap.Register(L); ProceduralPropertyDescriptionWrap.Register(L); ProceduralMaterialWrap.Register(L); ProceduralTextureWrap.Register(L); SpriteAlignmentWrap.Register(L); SpritePackingModeWrap.Register(L); SpritePackingRotationWrap.Register(L); SpriteMeshTypeWrap.Register(L); SpriteWrap.Register(L); SpriteRendererWrap.Register(L); DataUtilityWrap.Register(L); WWWFormWrap.Register(L); CachingWrap.Register(L); ApplicationWrap.Register(L); UserAuthorizationWrap.Register(L); BehaviourWrap.Register(L); RenderingPathWrap.Register(L); TransparencySortModeWrap.Register(L); CameraWrap.Register(L); ComputeShaderWrap.Register(L); ComputeBufferTypeWrap.Register(L); ComputeBufferWrap.Register(L); DebugWrap.Register(L); DisplayWrap.Register(L); MonoBehaviourWrap.Register(L); TouchPhaseWrap.Register(L); IMECompositionModeWrap.Register(L); TouchWrap.Register(L); DeviceOrientationWrap.Register(L); AccelerationEventWrap.Register(L); GyroscopeWrap.Register(L); LocationInfoWrap.Register(L); LocationServiceStatusWrap.Register(L); LocationServiceWrap.Register(L); CompassWrap.Register(L); InputWrap.Register(L); ComponentWrap.Register(L); LightWrap.Register(L); TransformWrap.Register(L); TimeWrap.Register(L); PlayerPrefsExceptionWrap.Register(L); PlayerPrefsWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "AppConstWrap": AppConstWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "ArrayListWrap": ArrayListWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioManagerWrap": AudioManagerWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "EquipItemWrap": EquipItemWrap.Register(L); break; case "EventDelegateWrap": EventDelegateWrap.Register(L); break; case "GameMgrWrap": GameMgrWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "List_objectWrap": List_objectWrap.Register(L); break; case "LuaBehaviourWrap": LuaBehaviourWrap.Register(L); break; case "LuaEnumTypeWrap": LuaEnumTypeWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "MsgPackerWrap": MsgPackerWrap.Register(L); break; case "MsgProtocolWrap": MsgProtocolWrap.Register(L); break; case "MsgUnPackerWrap": MsgUnPackerWrap.Register(L); break; case "NetworkMgrWrap": NetworkMgrWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayerMainCityCtrlWrap": PlayerMainCityCtrlWrap.Register(L); break; case "PlayerManagerWrap": PlayerManagerWrap.Register(L); break; case "PlayerWrap": PlayerWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ResourceManagerWrap": ResourceManagerWrap.Register(L); break; case "RoleItemWrap": RoleItemWrap.Register(L); break; case "ScaleButtonWrap": ScaleButtonWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "ServerItemWrap": ServerItemWrap.Register(L); break; case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break; case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break; case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break; case "SimpleFramework_WrapGridWrap": SimpleFramework_WrapGridWrap.Register(L); break; case "SkillItemWrap": SkillItemWrap.Register(L); break; case "SkillMgrWrap": SkillMgrWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TalkToNPCWrap": TalkToNPCWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIButtonWrap": UIButtonWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIGridWrap": UIGridWrap.Register(L); break; case "UILabelWrap": UILabelWrap.Register(L); break; case "UIPanelWrap": UIPanelWrap.Register(L); break; case "UIRectWrap": UIRectWrap.Register(L); break; case "UIToolsWrap": UIToolsWrap.Register(L); break; case "UITweener_StyleWrap": UITweener_StyleWrap.Register(L); break; case "UIWidgetContainerWrap": UIWidgetContainerWrap.Register(L); break; case "UIWidgetWrap": UIWidgetWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }