Beispiel #1
0
        private void PlayNextBuffer()
        {
            if (_currentBuffer == _maxBuffers)
            {
                return;
            }

            var newCurrentBuffer = Interlocked.Increment(ref _currentBuffer);

            AudioBuffer buffer;

            if (!_audioBuffers.TryGetValue(newCurrentBuffer, out buffer) || buffer == null)
            {
                return;
            }

            if (PreviousWorkItem.Volume != CurrentPlayWorkItem.Volume)
            {
                SourceVoice.SetVolume((float)CurrentPlayWorkItem.Volume, OperationId);
                PreviousWorkItem.Volume = CurrentPlayWorkItem.Volume;
            }

            if (PreviousWorkItem.Pan != CurrentPlayWorkItem.Pan)
            {
                SourceVoice.SetPan(CurrentPlayWorkItem.Pan, OperationId);
                PreviousWorkItem.Pan = CurrentPlayWorkItem.Pan;
            }

            if (PreviousWorkItem.Pitch != CurrentPlayWorkItem.Pitch)
            {
                SourceVoice.SetFrequencyRatio((float)CurrentPlayWorkItem.Pitch, OperationId);
                PreviousWorkItem.Pitch = CurrentPlayWorkItem.Pitch;
            }

            SourceVoice.SubmitSourceBuffer(buffer, null);

            AudioDefines.XAudio.CommitChanges(OperationId);
        }