Beispiel #1
0
 private void Init()
 {
     UI = new AudioMateClipUI();
     SourceClip.InitUI();
     IsInActiveCollection = false;
     HasCursor            = false;
     RefreshUI();
 }
Beispiel #2
0
 protected override void WriteObject(AssetsWriter writer)
 {
     SourceClip.WritePtr(writer);
     writer.Write(SourceClipPath);
     writer.Write(SampleRate);
     writer.Write(IgnoreLatencyOffset);
     writer.AlignTo(4);
     writer.WriteArrayOf(TempoSections, (item, w) => item.Write(w));
     writer.WriteArrayOf(Tracks, (item, w) => item.WritePtr(w));
 }