private void Init() { UI = new AudioMateClipUI(); SourceClip.InitUI(); IsInActiveCollection = false; HasCursor = false; RefreshUI(); }
protected override void WriteObject(AssetsWriter writer) { SourceClip.WritePtr(writer); writer.Write(SourceClipPath); writer.Write(SampleRate); writer.Write(IgnoreLatencyOffset); writer.AlignTo(4); writer.WriteArrayOf(TempoSections, (item, w) => item.Write(w)); writer.WriteArrayOf(Tracks, (item, w) => item.WritePtr(w)); }