public override void doDie(Creature killer) { SwarmController.getInstance().notifyTargetDestroyed(); Vector3 originalPos = _gameInstance.transform.position; GameObject.Destroy(_gameInstance); GameObject fractured = GameObject.Instantiate( Resources.Load("Models/Target_Castle/Fractured/target_castle_fractured"), World.getInstance().getTerrainTransform()) as GameObject; fractured.transform.position = originalPos; fractured.AddComponent <TowerCollapse> ().setFlags(true, true); GameObject ps = ParticleSystemTable.getInstance().instantiateParticleSystem("PS_Collapse"); ps.transform.position = originalPos; ps.AddComponent <ParticleSystemCollector> (); ps.GetComponent <ParticleSystem> ().Play(); ps.AddComponent <AudioSource> ().loop = false; SoundTable.getInstance().getAudioPlayer(ps.GetComponent <AudioSource> (), "sound_collapse"); ps.GetComponent <AudioSource> ().Play(); CameraShake.INSTANCE.prepareShake(); LevelManager.getInstance().notifyTargetDestroyed(); }
public override void doDie(Creature killer) { World.getInstance().unregisterTower(this); World.getInstance().unregisterTowerBySpawn(_spawn); _gameInstance.GetComponent <HealthBarController> ().destroy(); Vector3 originalPos = getGameInstance().transform.position; GameObject.Destroy(getGameInstance()); GameObject fracturedInstance = GameObject.Instantiate( getTower().getFracturedAsset(), World.getInstance().getTerrainTransform()) as GameObject; fracturedInstance.transform.position = originalPos; fracturedInstance.AddComponent <TowerCollapse> ().Propagate = true; GameObject ps = ParticleSystemTable.getInstance().instantiateParticleSystem("PS_Collapse"); ps.transform.position = originalPos; ps.AddComponent <ParticleSystemCollector> (); ps.GetComponent <ParticleSystem> ().Play(); ps.AddComponent <AudioSource> ().loop = false; SoundTable.getInstance().getAudioPlayer(ps.GetComponent <AudioSource> (), "sound_collapse"); ps.GetComponent <AudioSource> ().Play(); CameraShake.INSTANCE.prepareShake(); PlatfromSpawnTable.getInstance().enablePlatform(_spawn); SpawnTable.getInstance().releaseSpawn(_spawn); }
public SoundData(SoundData p_data) { table = p_data.table; key = p_data.key; clip = p_data.clip; defaultVolume = p_data.defaultVolume; defaultLoop = p_data.defaultLoop; }
public LocalDB(string dbPath) : base(dbPath) { SetTables( (Sounds = new SoundTable(this)), (GameDataUrls = new GameDataUrlTable(this)), (Games = new GameTable(this)), (Teams = new TeamTable(this)), (Players = new PlayerTable(this))); }
public void OnEnable() { if (target) { table = (SoundTable)target; if (!Application.isPlaying) { table.Init(); } } }
public static SoundData GetSoundData(string p_tableName, string p_soundKey) { SoundData _soundData = null; SoundTable _table = GetTable(p_tableName); if (_table != null) { _soundData = _table.GetSoundData(p_soundKey); } return(_soundData); }
public static string GetSoundPath(int dicId) { if (SoundTable.Count == 0) { ReloadSoundTable(); } IRecord record; if (SoundTable.TryGetValue(dicId, out record)) { return(((SoundRecord)record).FullPathName); } return("null"); }
private void Awake() { soundDic = new Dictionary <string, AudioClip>(); soundTable = ResourceManager.LoadAsset(tablePath, "SoundTable", resLinkType) as SoundTable; seAudio = this.gameObject.AddComponent <AudioSource>(); bgmAudio0 = this.gameObject.AddComponent <AudioSource>(); bgmAudio1 = this.gameObject.AddComponent <AudioSource>(); bgmAudio0.loop = true; bgmAudio1.loop = true; seAudio.volume = 0f; bgmAudio0.volume = 0f; bgmAudio1.volume = 0f; DontDestroyOnLoad(this.gameObject); }
public override void doDie(Creature killer) { GameTowerInstance gti = killer as GameTowerInstance; SwarmController.getInstance().notifySoldierKilled(_spawnZoneSource, gti.getSpawn()); LevelManager.getInstance().notifyEnemyKilled(getEnemyTemplate()); World.getInstance().unregisterEnemy(this); _gameInstance.GetComponent <EnemyController> ().enabled = false; _gameInstance.GetComponent <HealthBarController> ().destroy(); _gameInstance.AddComponent <AudioSource> ().loop = false; SoundTable.getInstance().getAudioPlayer(_gameInstance.GetComponent <AudioSource> (), "sound_enemy_death"); _gameInstance.GetComponent <AudioSource> ().Play(); _gameInstance.GetComponent <Animator> ().SetBool("Death", true); _gameInstance.AddComponent <EnemyDeathController> (); //GameObject.Destroy (_gameInstance); }
// [Button("GetTable")] public string getTableBut = ""; public static SoundTable GetTable(string p_name) { SoundTable _table = null; if (!tableDict.TryGetValue(p_name, out _table)) { string _path = "SoundTable/" + p_name; _table = Resources.Load <SoundTable>(_path); if (_table != null) { string _configName = _table.config.name; if (!configDict.ContainsKey(_configName)) { GetConfig(_configName); } List <SoundTable> _tableList = _table.config.tableList; if (!tableInConfigDict.ContainsKey(_configName)) { tableInConfigDict.Add(_configName, _tableList); } Debug.Log("Load Sound Table [" + _table.name + "]"); tableDict.Add(p_name, _table); _tableList.Add(_table); _table.Init(); } else { Debug.LogError("No Sound Table : [Resources/" + _path + "]"); } } return(_table); }
public void endLevelCleanup() { SoundTable.getInstance().onMatchEnd(); }
public void Init(SoundTable p_table) { table = p_table; soundObjDict = new Dictionary <int, SoundPlayObj> (); }
static bool ReadExcelFile(string excelPath, string prefabPath) { lastMsg = string.Empty; try { Excel itemData = ExcelHelper.LoadExcel(excelPath); if (itemData == null) { return(false); } List <ExcelTable> itemDataTable = itemData.Tables; string prefabFilePath = prefabPath + "/SoundTable.asset"; ScriptableObject soundTableSO = (ScriptableObject)AssetDatabase.LoadAssetAtPath(prefabFilePath, typeof(ScriptableObject)); if (soundTableSO == null) { soundTableSO = ScriptableObject.CreateInstance <SoundTable>(); AssetDatabase.CreateAsset(soundTableSO, prefabFilePath); soundTableSO.hideFlags = HideFlags.NotEditable; } SoundTable soundDataTable = (SoundTable)soundTableSO; soundDataTable.soundInfoList.Clear(); if (itemDataTable.Count > 0) { for (int i = 0; i < itemDataTable.Count; i++) { if (itemDataTable[i].TableName == "KR") { int indexColumn = 0; int pathColumn = 0; int tagColumn = 0; for (int column = 1; column <= itemDataTable[i].NumberOfColumns; column++) { if (Convert.ToString(itemDataTable[i].GetValue(1, column)) == "Index") { indexColumn = column; } if (Convert.ToString(itemDataTable[i].GetValue(1, column)) == "Path") { pathColumn = column; } if (Convert.ToString(itemDataTable[i].GetValue(1, column)) == "Tag") { tagColumn = column; } } for (int row = 2; row <= itemDataTable[i].NumberOfRows; row++) { if (Convert.ToString(itemDataTable[i].GetValue(row, indexColumn)).Equals("")) { continue; } int index = Convert.ToInt32(itemDataTable[i].GetValue(row, indexColumn)); string path = Convert.ToString(itemDataTable[i].GetValue(row, pathColumn)); string tag = Convert.ToString(itemDataTable[i].GetValue(row, tagColumn)); SoundTable.SoundInfo soundInfo = new SoundTable.SoundInfo(); soundInfo.index = index; soundInfo.path = path; soundInfo.tag = tag; soundDataTable.soundInfoList.Add(soundInfo); } } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorUtility.SetDirty(soundTableSO); lastMsg = "Succeeded import data to prefab file : " + prefabFilePath; } else { lastMsg = "Result : Fail. Reason : Data was not found."; } return(true); } catch (Exception e) { UnityEngine.Debug.Log(e.Message); lastMsg = "Result : fail\nMessage : " + e.Message; return(false); } finally { } }
private void LoadSoundData() { string filePath = Path.Combine(Application.streamingAssetsPath, m_SoundSource); m_SoundTable = JsonUtility.FromJson <SoundTable>(File.ReadAllText(filePath)); }
/// <summary> /// リストのセット /// </summary> /// <param name="list"></param> public void SetSoundsList(SoundTable list) { sounds = list; }
/// <summary> /// リストのセット /// </summary> /// <param name="list"></param> public void SetSoundList(SoundList list) { sounds = list.Table; }
public SoundData(SoundTable p_table) { table = p_table; }