/// <summary>
 /// Starts the current sound with the specified start flags
 /// and sets the callback that is called when the current sound stops.
 /// </summary>
 /// <param name="startFlags">Specific flags used to start the sound.</param>
 /// <param name="finishedCallback">The delegate that will be called
 /// when the current sound stops playing.</param>
 /// <returns>true if the sound was successfully started;
 /// false otherwise</returns>
 /// <remarks>
 /// The <see cref="T:Sims3.SimIFace.Sound.SoundFinished"/> instance
 /// given to this function will be kept in the scope of this class
 /// and prevented from being garbaged collect until it has been called
 /// by the unmanaged game engine, in order to prevent an access violation.
 /// </remarks>
 public bool Start(SoundStartFlags startFlags, SoundFinished finishedCallback)
 {
     return(this.Start((uint)startFlags, finishedCallback));
 }
 /// <summary>
 /// Starts the current sound with the specified start flags.
 /// </summary>
 /// <param name="startFlags">Specific flags used to start the sound.</param>
 /// <returns>true if the sound was successfully started;
 /// false otherwise</returns>
 public bool Start(SoundStartFlags startFlags)
 {
     return(this.Start((uint)startFlags));
 }