protected override void OnInitialize(object enterInformation)
        {
            _globalTime = 0f;
            SoundService.RegisterSong("MainTheme", Game.Content.Load <Song>("sounds/hardebm"));

            _explosionManager = Game.RegisterGlobalObject("ExplosionManager", new ExplosionManager(Game));

            _player         = Game.RegisterGlobalObject("Player", new Player(Game, new Vector2(500f, 400f)));
            _carManager     = new CarManager(Game);
            _weather        = new Weather(Game);
            _player.weather = _weather;
            Game.DepthRenderer.Register(_player);
            _gameBackground = new GameBackground(Game);
            _gameBackground.SetAnimationTime(0.25f);
        }