Beispiel #1
0
        public void TestIsLooped()
        {
            var looped = false;
            //////////////////////////////////////////////////////////////////////////////////
            // 1. Check that get and set IsLooped for an Disposed instance throw the 'ObjectDisposedException'
            var dispInst = SoundMusic.Load(defaultEngine, OpenDataBaseStream("EffectToneA"));

            dispInst.Dispose();
            Assert.Throws <ObjectDisposedException>(() => looped            = dispInst.IsLooped, "SoundMusic.IsLooped { get } did not throw the 'ObjectDisposedException' when called from a disposed object.");
            Assert.Throws <ObjectDisposedException>(() => dispInst.IsLooped = false, "SoundMusic.IsLooped { set } did not throw the 'ObjectDisposedException' when called from a disposed object.");

            //////////////////////////////////////////////////////////////////////////////////
            // 2. Check that set IsLooped for a playing instance throw the 'InvalidOperationException'
            var loopedWavInstance = SoundMusic.Load(defaultEngine, OpenDataBaseStream("EffectBip"));

            loopedWavInstance.Play();
            Assert.Throws <InvalidOperationException>(() => loopedWavInstance.IsLooped = true, "SoundMusic.IsLooped { set } did not throw the 'InvalidOperationException' when called from a playing sound.");
            ActiveAudioEngineUpdate(2000);

            /////////////////////////////////////////////////
            // 3. Check that IsLooped default value is false
            Assert.IsFalse(loopedWavInstance.IsLooped, "Default looping status is not false.");

            /////////////////////////////////////////////////////////////
            // 4. Check that IsLooped set/get do not crash on valid sound
            Assert.DoesNotThrow(() => looped = loopedWavInstance.IsLooped, "SoundMusic.IsLooped { get } crashed.");
            Assert.DoesNotThrow(() => loopedWavInstance.IsLooped = true, "SoundMusic.IsLooped { set } crashed.");

            //////////////////////////////////////////////////////////////
            // 5. Check that sound is looping when IsLooped is set to true
            loopedWavInstance.IsLooped = true;
            loopedWavInstance.Play();
            ActiveAudioEngineUpdate(3000);
            Assert.AreEqual(SoundPlayState.Playing, loopedWavInstance.PlayState, "Sound does not loop when Islooped is set to true.");
            loopedWavInstance.Stop();
            ActiveAudioEngineUpdate(2000);

            //////////////////////////////////////////////////////////////
            // 6. Check that sound is looping when IsLooped is set to true
            var loopedMP3Instance = SoundMusic.Load(defaultEngine, OpenDataBaseStream("MusicBipMp3"));

            loopedMP3Instance.IsLooped = true;
            loopedMP3Instance.Play();
            ActiveAudioEngineUpdate(3000);
            Assert.AreEqual(SoundPlayState.Playing, loopedMP3Instance.PlayState, "Sound does not loop when Islooped is set to true.");
            loopedMP3Instance.Stop();
            ActiveAudioEngineUpdate(2000);

            ////////////////////////////////////////////////////////////////////////
            // 7. Check that sound has no glitches when looped a continuous sound
            contInstance.IsLooped = true;
            contInstance.Play();
            ActiveAudioEngineUpdate(3000);
            Assert.AreEqual(SoundPlayState.Playing, contInstance.PlayState, "Sound does not loop when Islooped is set to true.");
            contInstance.Stop();
        }
Beispiel #2
0
        public void TestPause()
        {
            //////////////////////////////////////////////////////////////////////////////////
            // 1. Check that pausing an Disposed instance throw the 'ObjectDisposedException'
            var dispInst = SoundMusic.Load(defaultEngine, OpenDataBaseStream("EffectToneA"));

            dispInst.Dispose();
            Assert.Throws <ObjectDisposedException>(dispInst.Pause, "SoundMusic.Pause did not throw the 'ObjectDisposedException' when called from a disposed object.");

            //////////////////////////////////////////////////////////////////////////
            // 2. Check that Pause does not crash when the sound is not started/stopped
            Assert.DoesNotThrow(monoInstance.Pause, "Call to SoundMusic.Pause crashed throwing an exception with a stopped sound.");

            //////////////////////////////////////////////////////////////////////////////////////////
            // 3. Check that Pause does not crash and has the correct effect when called after playing
            mp3Instance.Play();
            ActiveAudioEngineUpdate(2000);
            Assert.DoesNotThrow(mp3Instance.Pause, "Call to SoundMusic.Pause crashed throwing an exception.");
            ActiveAudioEngineUpdate(500);
            mp3Instance.Play();
            ActiveAudioEngineUpdate(2000);

            ////////////////////////////////////////////////////////////////////
            // 4. Check that a second call to Pause while playing does not crash
            mp3Instance.Play();
            mp3Instance.Pause();
            Assert.DoesNotThrow(mp3Instance.Pause, "Second call to SoundMusic.Pause while paused crashed throwing an exception.");

            ///////////////////////////////////////////////////////////////
            // 5. Check that Pause from another instance has no influence
            mp3Instance.Play();
            monoInstance.Pause();
            ActiveAudioEngineUpdate(1000);
            Assert.AreEqual(SoundPlayState.Playing, mp3Instance.PlayState, "Pause from another music instance stopped current music.");
            mp3Instance.Stop();
            ActiveAudioEngineUpdate(1000);
        }
Beispiel #3
0
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            foreach (var pointerEvent in Input.PointerEvents)
            {
                if (pointerEvent.State == PointerState.Up)
                {
                    music.Stop();
                    music.Play();
                    //effect.Stop();
                    //effect.Play();
                }
            }
        }
        public void TestInvalidationDuringSoundMusicPlay()
        {
            sayuriPart.Play();

            // user should unplug and plug back the the headphone here
            // and check that sound restart without throwing any exceptions.
            var count = 0;

            while (count < 1500)
            {
                ++count;

                Assert.DoesNotThrow(() => sayuriPart.Pause());
                engine.Update();

                Assert.DoesNotThrow(() => sayuriPart.Play());
                engine.Update();

                Utilities.Sleep(10);
            }

            sayuriPart.Stop();
        }
Beispiel #5
0
        public void SetState(UIState state)
        {
            UIState prev = State;

            State = state;

            if (State == UIState.MainMenu)
            {
                inputRegions.Clear();

                inputRegions.Add(new InputRegion(HARDBOILED_INPUTBOX, true, (i) => {
                    if (!Main.HasWon)
                    {
                        return;
                    }

                    if (Rand.Next(RARE_SCREEN_RARITY) == 0)
                    {
                        SetStateNextFrame(UIState.RareStartup);
                    }
                    else
                    {
                        SetStateNextFrame(UIState.Survive);
                    }

                    Main.Level.IsHardBoiled = true;
                }));

                inputRegions.Add(new InputRegion(STARTGAME_INPUTBOX, true, (i) => {
                    if (Rand.Next(RARE_SCREEN_RARITY) == 0)
                    {
                        SetStateNextFrame(UIState.RareStartup);
                    }
                    else
                    {
                        SetStateNextFrame(UIState.Survive);
                    }

                    Main.Level.IsHardBoiled = false;
                }));

                inputRegions.Add(new InputRegion(FULLSCREEN_INPUTBOX, true, (i) => {
                    Main.MainGame.ToggleFullscreen();
                }));

                InputRegion volumeInput = new InputRegion(VOLUME_INPUTBOX);
                volumeInput.MouseDown += _volume_MouseDown;
                inputRegions.Add(volumeInput);

                menuMusic.Play();
            }
            else
            {
                menuMusic.Stop();
            }

            if (State == UIState.RareStartup)
            {
                inputRegions.Clear();

                RareStartupIndex = Rand.Next(0, RARE_SCREEN_COUNT) + 1;
                timer            = new HelperTimer(TimeSpan.FromSeconds(RARE_STARTUP_TIME), "RareStartupEnd", () => { SetStateNextFrame(UIState.Survive); });
            }

            if (State == UIState.Survive)
            {
                inputRegions.Clear();

                _staticScreensLeft = STATIC_SCREEN_LENGTH;

                timer = new HelperTimer(TimeSpan.FromSeconds(SURVIVE_DELAY), "SurviveDelay", () => {
                    timer = new HelperTimer(TimeSpan.FromSeconds(SURVIVE_FADETIME), "SurviveFade", () => { SetStateNextFrame(UIState.Office); });
                });

                Main.Level.Laptop.soundCameraChange.Play();
            }

            if (State == UIState.YouDied)
            {
                inputRegions.Clear();
                inputRegions.Add(new InputRegion(Vector2.Zero, WindowSize, true, (i) => { SetStateNextFrame(UIState.MainMenu); }));
            }

            if (State == UIState.Static)
            {
                inputRegions.Clear();

                timer = new HelperTimer(TimeSpan.FromSeconds(DEATH_STATIC_TIME), "DeathStaticEnd", () => { SetState(UIState.YouDied); });
                soundStatic.Play();
                Main.Level.Office.musicClassicalish.Stop();
            }
            else
            {
                soundStatic.Stop();
            }

            if (State == UIState.SixAM)
            {
                inputRegions.Clear();

                _spamOffset = SPAM_SIZE.Y;

                timer = new HelperTimer(TimeSpan.FromSeconds(SPAM_DELAY), "SpamBegin", () => {
                    _doingSpam = true;
                    timer      = new HelperTimer(TimeSpan.FromSeconds(SPAM_TIME), "SpamEnd", () => {
                        _doingSpam = false;
                        if (Main.Level.IsHardBoiled)
                        {
                            SetState(UIState.Newspaper);
                        }
                        else
                        {
                            SetState(UIState.TheEggnd);
                        }
                    });
                });

                Main.Level.Office.musicClassicalish.Stop();
            }

            if (State == UIState.TheEggnd)
            {
                inputRegions.Clear();

                timer = new HelperTimer(TimeSpan.FromSeconds(THE_EGGND_TIME), "TheEggndTime", () => { SetState(UIState.MainMenu); });

                Main.Level.spamMusic.Stop();
                theEggndMusic.Play();
            }
            else
            {
                theEggndMusic.Stop();
            }

            if (State == UIState.Newspaper)
            {
                inputRegions.Clear();

                timer = new HelperTimer(TimeSpan.FromSeconds(NEWSPAPER_FADEIN_TIME), "NewspaperIn", () => {
                    inputRegions.Add(new InputRegion(Vector2.Zero, WindowSize, true, (n) => {
                        timer = new HelperTimer(TimeSpan.FromSeconds(NEWSPAPER_FADEOUT_TIME), "NewspaperOut", () => {
                            SetStateNextFrame(UIState.MainMenu);
                            newspaperMusic.Stop();
                        });
                    }));
                });

                newspaperMusic.Play();
            }

            if (State == UIState.Office)
            {
                inputRegions.Clear();

                if (prev != UIState.Laptop)
                {
                    Main.Level.Reset();
                }
                else
                {
                    Main.Level.Laptop.Hide();
                    Main.Level.Office.Show();
                }
            }
            else
            {
                Main.Level.Hide();
            }

            if (State == UIState.Laptop)
            {
                inputRegions.Clear();

                if (prev != UIState.Office)
                {
                    Main.Level.Reset();                     // should never happen
                }
                else
                {
                    Main.Level.Office.Hide();
                    Main.Level.Laptop.Show();
                }
            }
        }
Beispiel #6
0
        public void TestPlay()
        {
            /////////////////////////////////////
            // 1. Check that Play does not crash
            Assert.DoesNotThrow(monoInstance.Play, "Call to SoundMusic.Play crashed throwing an exception.");

            ////////////////////////////////////////////////////////////////////
            // 2. Check that a second call to Play while playing does not crash
            Assert.DoesNotThrow(monoInstance.Play, "Second call to SoundMusic.Play while playing crashed throwing an exception.");

            ////////////////////////////////////////////
            // 3. Listen that the played sound is valid
            ActiveAudioEngineUpdate(1500);

            //////////////////////////////////////////////////////////////////
            // 4. Check that there is no crash when restarting the sound
            Assert.DoesNotThrow(monoInstance.Play, "Restarting the audio sound after it finishes crashed throwing an exception.");
            ActiveAudioEngineUpdate(200);

            //////////////////////////////////////////////////////////////////////////////////////////////////////
            // 5. Check  that there is no crash when playing after pausing the sound and that play flow is correct
            monoInstance.Pause();
            ActiveAudioEngineUpdate(200);
            Assert.DoesNotThrow(monoInstance.Play, "Restarting the audio sound after pausing it crashed throwing an exception.");
            ActiveAudioEngineUpdate(1500);

            //////////////////////////////////////////////////////////////////////////////////////////////////////
            // 6. Check that there is no crash when playing after stopping a sound and that the play flow restart
            monoInstance.Play();
            ActiveAudioEngineUpdate(200);

            monoInstance.Stop();
            ActiveAudioEngineUpdate(200);
            Assert.DoesNotThrow(monoInstance.Play, "Restarting the audio sound after stopping it crashed throwing an exception.");
            int timeCount = 0;

            while (monoInstance.PlayState == SoundPlayState.Playing)
            {
                ActiveAudioEngineUpdate(1000);
                timeCount += 1000;

                if (timeCount > 3000)
                {
                    Assert.Fail("SoundMusic.Play has not finished after 3 seconds.");
                }
            }

            ////////////////////////////////////////////////////////////////
            // 7. Play a stereo file a listen that the played sound is valid
            stereoInstance.Play();
            ActiveAudioEngineUpdate(3000);

            //////////////////////////////////////////////////////////////////////////////////
            // 8. Check that Playing an Disposed instance throw the 'ObjectDisposedException'
            var dispInstance = SoundMusic.Load(defaultEngine, OpenDataBaseStream("EffectToneA"));

            dispInstance.Dispose();
            Assert.Throws <ObjectDisposedException>(dispInstance.Play, "SoundEffectInstance.Play did not throw the 'ObjectDisposedException' when called from a disposed object.");

            ////////////////////////////////////////////////////////////////
            // 9. Play a mp3 file and listen that the played sound is valid
            mp3Instance.Play();
            ActiveAudioEngineUpdate(4000);

            //////////////////////////////////////////////////////////////////////////////
            // 10. Play another music and check that the previous one is correctly stopped
            monoInstance.Play();
            Assert.AreEqual(SoundPlayState.Playing, monoInstance.PlayState, "Mono intstance play status is not what it is supposed to be.");
            Assert.AreEqual(SoundPlayState.Stopped, mp3Instance.PlayState, "MP3 intstance play status is not what it is supposed to be.");
            ActiveAudioEngineUpdate(1500);
        }
Beispiel #7
0
        public Office(Level level)
        {
            Level = level;

            CameraOffset = new Vector2(MAX_CAMERA_OFFSET / 2.0f, 0);

            lightswitchInput = new InputRegion(LIGHTSWITCH_INPUTBOX, false, (i) => {
                IsLightOn = !IsLightOn;

                if (IsLightOn)
                {
                    soundLightOn.Play();

                    if (!Level.IsHardBoiled)
                    {
                        musicClassicalish.Play();
                    }
                }
                else
                {
                    soundLightOff.Play();
                    Level.Monsters.GoldenFlumpty.Shoo();

                    if (!Level.IsHardBoiled)                     // Don't pause music in hard boiled mode
                    {
                        musicClassicalish.Pause();
                    }
                }
            });

            buttonLeftInput = new InputRegion(BUTTON_LEFT_OFFSET + CameraOffset, BUTTON_SIZE, true, (i) => {
                if (Vent != VentState.Left)
                {
                    Vent        = VentState.Left;
                    _ventMoving = true;
                    soundVent.Stop();
                    soundVent.Play();
                }
            });

            buttonRightInput = new InputRegion(BUTTON_RIGHT_OFFSET + CameraOffset, BUTTON_SIZE, false, (i) => {
                if (Vent != VentState.Right)
                {
                    Vent        = VentState.Right;
                    _ventMoving = true;
                    soundVent.Stop();
                    soundVent.Play();
                }
            });

            rawrInput = new InputRegion(RAWR_HITBOX_OFFSET + CameraOffset, RAWR_HITBOX_SIZE, true, (i) => {
                soundRawr.Stop();
                soundRawr.Play();                 // spammable
            });

            muteIntroInput = new InputRegion(MUTE_INTRO_INPUTBOX, false, (i) => {
                musicIntro.Stop();
                showMuteButton = false;
                muteButtonTimer.Stop();

                if (Level.IsHardBoiled)
                {
                    musicToreador.Play();
                }
                else
                {
                    musicClassicalish.Play();
                }
            });

            Vent = VentState.Left;
        }