Beispiel #1
0
 private void Play()
 {
     audioSource.Play();
     SoundMechanicHandler.PlaySound(transform, transform.position, repetitionLoudness, repetitionRange, true);
     light.enabled = true;
     Invoke("DisableLight", 1);
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Untagged" && Time.timeSinceLevelLoad - timeStamp > cooldown)
     {
         timeStamp = Time.timeSinceLevelLoad;
         SoundMechanicHandler.PlaySound(transform, transform.position, Loudness, Range, false);
         source.volume = Loudness / 10;
         source.Play();
     }
 }