// Use this for initialization
 void Start()
 {
     playerHealth = FindObjectOfType <ManagerHealth_AW> ();
     shieldSound  = FindObjectOfType <SoundManager_AW> ();
     //damage = GetComponent<ParticleSystem> ();
     shieldIsUp = false;
     damageSparks.SetActive(false);
     shield.SetActive(false);
     healVFX.SetActive(false);
     //shieldVFX = GetComponent<ParticleSystem> ();
 }
Beispiel #2
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 void Start()
 {
     playerHealth = FindObjectOfType <ManagerHealth_AW> ();
     healthFX     = FindObjectOfType <VFXManager_AW> ();
     healthSound  = FindObjectOfType <SoundManager_AW> ();
 }