Beispiel #1
0
    void Start()
    {
        // Add tracks(audio sources), fade in, and start playing music.
        SoundManager.AddTracks(2, gameObject);
        SoundManager.TrackSettings(0, mainMix, "Track01", 0.5f, true);
        SoundManager.TrackSettings(1, mainMix, "Track02", 0.5f, true);

        SoundManager.PlayMusic(0, track01[0]);
        SoundManager.FadeInCaller(0, 0.01f, SoundManager.trackList[0].trackVolume);

        SoundManager.PlayMusic(1, null, track02, -1, 2); // Some randomness; -1 doesn't play; anything else plays.
        SoundManager.FadeInCaller(1, 0.01f, SoundManager.trackList[1].trackVolume);
    }
Beispiel #2
0
    private void Start()
    {
        // Add the tracks and initialize their settings
        soundManager.AddTracks(2, gameObject);
        soundManager.TrackSettings(0, mainMix, "Safe", 0.0f, 0.25f, true);
        soundManager.TrackSettings(1, mainMix, "Danger", 0.0f, 0.25f, true);

        // Fade in and start playing the regular music
        soundManager.PlayMusic(0, safe);
        soundManager.PlayMusic(1, danger);

        soundManager.SetFadeIn(0, 0.25f);
    }
    // Start is called before the first frame update
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);
        SoundManager.AddTracks(2, gameObject);
        SoundManager.TrackSettings(0, mainMix, "Music", 0.5f, true);
        SoundManager.TrackSettings(1, mainMix, "SFX", 0.5f, true);
    }