private void AddSound(EndianReader reader, int offset, int size, uint id, uint sourceID) { // Read the sound's RIFX data so we can identify its format reader.SeekTo(offset); RIFX rifx = new RIFX(reader, size); Composer.SoundFormat format = FormatIdentification.IdentifyFormat(rifx); // Create information to tag the tree node with SoundFileInfo info = new SoundFileInfo { Reader = reader, Offset = offset, Size = size, ID = id, Format = format }; if (!isDisplay) { List <SoundFileInfo> sfi; if (cache.SoundFiles.TryGetValue(sourceID, out sfi)) { sfi.Add(info); } else { cache.SoundFiles.Add(sourceID, new List <SoundFileInfo>() { info }); } return; } lstPerms.Items.Add(tag.Filename.Substring(tag.Filename.LastIndexOf("\\") + 1) + " [" + lstPerms.Items.Count.ToString() + "]"); _perms.Add(info); }
public static extern uint SndSetSound(SoundEvent seSoundEvent, SoundFileInfo pSoundFileInfo, bool fSuppressUI);
public static extern uint SndSetSound(SoundEvent seSoundEvent, SoundFileInfo pSoundFileInfo, bool fSuppressUI);
private static RIFX ReadRIFX(SoundFileInfo info) { info.Reader.SeekTo(info.Offset); return(new RIFX(info.Reader, info.Size)); }