Beispiel #1
0
 public void OnCollision(Direction direction, SpriteCollection other, Rectangle intersection)
 {
     if (other is SpriteMario)
     {
         SpriteMario mario = other as SpriteMario;
         SpriteLayer.CollisionLayer.RemoveSprite(this);
         if (this.oneUp)
         {
             mario.lives++;
             SoundFactory.PlaySoundEffect(SoundFactory.OneUp());
         }
         else
         {
             mario.StateMachinePowerup.CurrentState.ReceiveMushroom();
             mario.points += 1000;
             this.game.pointGenerator.Add(1000, mario);
         }
     }
 }