Beispiel #1
0
 public void OnPointerDown(PointerEventData eventData)
 {
     SoundManager.Play("ButtonClick");
     if (GameManager.TutorialMode)
     {
         TutorialManager.hintSkill       = true;
         GetComponent <Button>().enabled = false;
     }
     if (hintIsOpen)
     {
         last4DigitsText.gameObject.SetActive(true);
         last4NumbersText.gameObject.SetActive(true);
         last4PositionsText.gameObject.SetActive(true);
         HintText.gameObject.SetActive(false);
         hintIsOpen = false;
     }
     else
     {
         if (!hintCreated)
         {
             HintText.text = CreateHint();
         }
         last4DigitsText.gameObject.SetActive(false);
         last4NumbersText.gameObject.SetActive(false);
         last4PositionsText.gameObject.SetActive(false);
         HintText.gameObject.SetActive(true);
         hintIsOpen = true;
     }
 }
    private void HandleNote(Note.NoteType note)
    {
        if (note == Note.NoteType.Stop)
        {
            player.Stop();
        }

        if (note == Note.NoteType.Run)
        {
            player.Run();
        }

        if (note == Note.NoteType.Walk)
        {
            player.Walk();
        }

        if (note == Note.NoteType.Jump)
        {
            jumpSfx.Play();
            player.Jump();
        }

        if (note == Note.NoteType.Reverse)
        {
            player.Reverse();
        }
    }
Beispiel #3
0
 public void OnPointerDown(PointerEventData data)
 {
     SoundManager.Play("ButtonClick");
     TrainingButton.SetActive(true);
     OnlinePlayButton.SetActive(true);
     gameObject.SetActive(false);
 }
Beispiel #4
0
 public void OnPointerDown(PointerEventData data)
 {
     SoundManager.Play("ButtonClick");
     if (numBarText.text.Length < 4)
     {
         numBarText.text = numBarText.text + digit;
     }
 }
Beispiel #5
0
    public void OnPointerUp(PointerEventData data)
    {
        if (PowerButton.power.Status != FreeMove.STATUS.Using)
        {
            Point.point = Point.point - GameManager.MovePoint[GameManager.MoveIndex];
            if (PowerButton1.power.Status == Freeze.STATUS.Using)
            {
                pointText.text = ((int)Point.point).ToString();
            }
        }
        if (int.Parse(playerNumberText.text) != GameManager.Number)
        {
            SoundManager.Play("OKButton");
            int playerNumber = int.Parse(playerNumberText.text.Trim());
            Fundamentals.Comparer.Compare(playerNumber, GameManager.Number);
            playerNumberText.text = "";
            digitText.text        = Fundamentals.Comparer.OnlyValue.ToString();
            positionText.text     = Fundamentals.Comparer.PlaceAndValue.ToString();
            PushOldValues(playerNumber, Fundamentals.Comparer.OnlyValue, Fundamentals.Comparer.PlaceAndValue);
            UpdateLast4Values();
            if (GameManager.TutorialMode)
            {
                TutorialManager.submit = true;
            }
        }
        else
        {
            if (GameManager.TutorialMode)
            {
                TutorialManager.submit = true;
            }

            if (MultiplayerGameManager.ConnectedToServer)
            {
                object[] param = { GameManager.Number, int.Parse(playerNumberText.text) };
                GameObject.Find("MultiplayerGameManager").GetComponent <MultiplayerGameManager>()
                .SendMessageToServer("NumberFound", param);
            }
            SoundManager.Play("Win");
            Point.gameStopped = true;
            EndGameScreen.SetActive(true);
            EndGameScreen.transform.Find("FailSuccessText").gameObject.GetComponent <Text>().text =
                "You find the number!\nScore : " + (int)Point.point;
        }
    }
Beispiel #6
0
 public void OnPointerDown(PointerEventData data)
 {
     MultiplayerGameManager.CancelConnectingAttempt = true;
     GameObject.Find("MultiplayerGameManager").GetComponent <MultiplayerGameManager>().DisconnectFromServer();
     MultiplayerTextBox.SetActive(false);
     soundButton.enabled    = true;
     tutorialButton.enabled = true;
     SoundManager.Play("ButtonClick");
 }
Beispiel #7
0
    public void OnPointerDown(PointerEventData data)
    {
        SoundManager.Play("ButtonClick");
        MultiplayerGameTextBox.SetActive(true);
        MultiplayerGameTextBox.transform.Find("CancelButton").gameObject.SetActive(true);
        Blocker.SetActive(true);

        if (MultiplayerGameManager.ConnectedToServer)
        {
            MultiplayerGameTextBox.transform.Find("MultiplayerText").GetComponent <Text>().text =
                "Go back to main menu? you will lose the game.";
        }
        else
        {
            MultiplayerGameTextBox.transform.Find("MultiplayerText").GetComponent <Text>().text =
                "Go back to main menu?";
            Time.timeScale = 0;
        }
    }
    void FixedUpdate()
    {
        // process message queue
        foreach (Message m in msgList)
        {
            switch (m.Type)
            {
            case "PlayerLeft":
                Time.timeScale = 0;
                MultiplayerGamePlayText.SetActive(true);
                MultiplayerGamePlayText.transform.Find("CalcelButton").gameObject.SetActive(false);
                MultiplayerGamePlayText.transform.Find("MultiplayerText").GetComponent <Text>().text =
                    "Other player left the game. You win!";
                TouchBlocker.SetActive(true);
                break;

            case "StartGame":
                SceneManager.LoadScene(1);
                break;

            case "FinishGame":

                Time.timeScale = 0;
                EndGameScreen.SetActive(true);

                if (m.GetBoolean(0))
                {
                    if (m.GetString(1) == myClient.ConnectUserId)
                    {
                        EndGameScreen.GetComponentInChildren <Text>().text = "You win!";
                    }
                    else
                    {
                        EndGameScreen.GetComponentInChildren <Text>().text = "Other player win!";
                        SoundManager.Play("Lose");
                    }
                }
                else
                {
                    EndGameScreen.GetComponentInChildren <Text>().text = "Ended in a draw!";
                }
                break;

            case "GameFound":
                cancelButton.SetActive(false);
                MultiplayerText.text = "Game found.\nStarting...";
                ConnectToGame(m.GetString(0));
                break;
            }
        }

        // clear message queue after it's been processed
        msgList.Clear();
    }
Beispiel #9
0
 public void OnPointerDown(PointerEventData data)
 {
     SoundManager.Play("ButtonClick");
     soundButton.enabled    = false;
     tutorialButton.enabled = false;
     MultiplayerTextBox.SetActive(true);
     MultiplayerGameManager.CancelConnectingAttempt = false;
     if (!MultiplayerGameManager.ConnectedToServer)
     {
         mg.ConnectToServer();
     }
 }
Beispiel #10
0
 public override void SetLife(int l)
 {
     anim.SetTrigger("Hit");
     Debug.Log("man dao");
     base.SetLife(l);
     if (!isDead)
     {
         SoundFX.Play();
     }
     gameManager.PlayerLife(life);
     gameObject.GetComponentInChildren <Weapon>().PreviousWapon();
 }
Beispiel #11
0
 public void OnPointerUp(PointerEventData data)
 {
     SoundManager.Play("Erase");
     if (GameManager.TutorialMode)
     {
         TutorialManager.erase           = true;
         GetComponent <Button>().enabled = false;
     }
     if (numText.text.Length > 0)
     {
         numText.text = numText.text.Substring(0, numText.text.Length - 1);
     }
 }
Beispiel #12
0
 public void OnPointerDown(PointerEventData data)
 {
     if (SoundFX.Mute)
     {
         SoundManager.Play("ButtonClick");
         GetComponent <Image>().sprite = soundActive;
         SoundFX.Mute = false;
     }
     else
     {
         GetComponent <Image>().sprite = soundDesactive;
         SoundFX.Mute = true;
     }
 }
Beispiel #13
0
 public void OnPointerUp(PointerEventData data)
 {
     if (power.Status == Skill.STATUS.notUsed)
     {
         if (GameManager.TutorialMode)
         {
             TutorialManager.freezeSkill     = true;
             GetComponent <Button>().enabled = false;
         }
         SoundManager.Play("ButtonClick");
         tempPoint = pointText.text;
         power.Execute(ref tempPoint);
         pointText.text = tempPoint;
     }
 }
Beispiel #14
0
    public void StartLevel()
    {
        board.Init();
        ass_bgm.DOFade(0, 0);
        ass_bgm.DOFade(1, 1);


        sfx.Play(sfx.ac_gamestart);

        match_count  = 0;
        level        = 0;
        time_max     = 15;
        beepped_time = 5;
        time         = time_max;


        main_piece             = new Piece();
        main_piece_render.data = main_piece;

        GetNewPiece();
        UpdateCamera();
    }
Beispiel #15
0
 public void MainLogicPass()
 {
     SoundManager.Play("ButtonClick");
     TutorialTextBox.SetActive(false);
     TutorialManager.mainLogic = true;
     GetComponent <Button>().onClick.AddListener(PointPass);
 }
 public void GoalReached()
 {
     levelEnded = true;
     goalSfx.Play();
 }
 public void AddCoin()
 {
     currentLevelCoins++;
     coins[currentLevel] = currentLevelCoins;
     coinSfx.Play();
 }
 public void PlayDeadSFX()
 {
     deadSfx.Play();
 }
Beispiel #19
0
 public void OnPointerDown(PointerEventData data)
 {
     SoundManager.Play("ButtonClick");
     SceneManager.LoadScene(1);
 }