Beispiel #1
0
        private async void LoadSong(string fileName)
        {
            _soundEffect = await SoundEffect.FromURL(fileName);

            _soundEffectInstance = _soundEffect.CreateInstance();
            Content.ContentManager.BlockContentLoaading = false;
        }
Beispiel #2
0
        public static async Task Init(ContentManager content, GraphicsDevice graphics)
        {
            Counter       = 0;
            Texture.Pixel = await content.LoadAsync <Texture2D>("Pixel");

            Font.hudFont = await content.LoadAsync <SpriteFont>("Fonts/Hud");

            IsBaseLoaded = true;

            Texture.winOverlay          = await content.LoadAsync <Texture2D>("Overlays/you_win"); Counter++;
            Texture.loseOverlay         = await content.LoadAsync <Texture2D>("Overlays/you_lose"); Counter++;
            Texture.diedOverlay         = await content.LoadAsync <Texture2D>("Overlays/you_died"); Counter++;
            Texture.VirtualControlArrow = await content.LoadAsync <Texture2D>("Sprites/VirtualControlArrow"); Counter++;
            Texture.Idle      = await content.LoadAsync <Texture2D>("Sprites/Player/Idle"); Counter++;
            Texture.Run       = await content.LoadAsync <Texture2D>("Sprites/Player/Run"); Counter++;
            Texture.Jump      = await content.LoadAsync <Texture2D>("Sprites/Player/Jump"); Counter++;
            Texture.Celebrate = await content.LoadAsync <Texture2D>("Sprites/Player/Celebrate"); Counter++;
            Texture.Die       = await content.LoadAsync <Texture2D>("Sprites/Player/Die"); Counter++;
            Texture.Gem       = await content.LoadAsync <Texture2D>("Sprites/Gem"); Counter++;

            Texture.BackgroundLayer = new Texture2D[3, 3];
            for (int x = 0; x < 3; x++)
            {
                for (int y = 0; y < 3; y++)
                {
                    Texture.BackgroundLayer[x, y] = await content.LoadAsync <Texture2D>("Backgrounds/Layer" + x + "_" + y);

                    Counter++;
                }
            }

            Texture.MonsterIdle = new Texture2D[4];
            Texture.MonsterRun  = new Texture2D[4];
            for (int i = 0; i < 4; i++)
            {
                Texture.MonsterIdle[i] = await content.LoadAsync <Texture2D>("Sprites/Monster" + i + "/Idle"); Counter++;
                Texture.MonsterRun[i]  = await content.LoadAsync <Texture2D>("Sprites/Monster" + i + "/Run"); Counter++;
            }

            Texture.Tiles             = new Dictionary <string, Texture2D>();
            Texture.Tiles["BlockA0"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA0"); Counter++;
            Texture.Tiles["BlockA1"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA1"); Counter++;
            Texture.Tiles["BlockA2"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA2"); Counter++;
            Texture.Tiles["BlockA3"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA3"); Counter++;
            Texture.Tiles["BlockA4"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA4"); Counter++;
            Texture.Tiles["BlockA5"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA5"); Counter++;
            Texture.Tiles["BlockA6"]  = await content.LoadAsync <Texture2D>("Tiles/BlockA6"); Counter++;
            Texture.Tiles["BlockB0"]  = await content.LoadAsync <Texture2D>("Tiles/BlockB0"); Counter++;
            Texture.Tiles["BlockB1"]  = await content.LoadAsync <Texture2D>("Tiles/BlockB1"); Counter++;
            Texture.Tiles["Exit"]     = await content.LoadAsync <Texture2D>("Tiles/Exit"); Counter++;
            Texture.Tiles["Platform"] = await content.LoadAsync <Texture2D>("Tiles/Platform"); Counter++;

            Songs.Music = await content.LoadAsync <Song>("Sounds/Music"); Counter++;

            SoundEffects.killedSound      = await SoundEffect.FromURL("Content/Sounds/PlayerKilled.wav"); Counter++;
            SoundEffects.jumpSound        = await SoundEffect.FromURL("Content/Sounds/PlayerJump.wav"); Counter++;
            SoundEffects.fallSound        = await SoundEffect.FromURL("Content/Sounds/PlayerFall.wav"); Counter++;
            SoundEffects.exitReachedSound = await SoundEffect.FromURL("Content/Sounds/ExitReached.wav"); Counter++;
            SoundEffects.collectedSound   = await SoundEffect.FromURL("Content/Sounds/GemCollected.wav"); Counter++;

            Levels = new List <string[]>();
            for (int i = 0; i < 3; i++)
            {
                Levels.Add(System.IO.File.ReadAllLines("Content/Levels/" + i + ".txt"));
                Counter++;
            }

            IsLoaded = true;
        }