Beispiel #1
0
    public void SelectBlock(int?x, int?y)
    {
        if (CurrentState == GameState.GameOver)
        {
            return;
        }

        if (x.HasValue && y.HasValue)
        {
            if (Board[y.Value, x.Value] != null && Board[y.Value, x.Value] != SelectedBlock)
            {
                SoundBoard.PlayBlockSelect();
            }

            SelectedBlock = Board[y.Value, x.Value];
            if ((Board[y.Value, x.Value] == null || Board[y.Value, x.Value].IsPending))
            {
                x             = null;
                y             = null;
                SelectedBlock = null;
            }
        }
        else
        {
            SelectedBlock = null;
        }

        selectedX = x;
        selectedY = y;

        for (int r = 0; r < Rows; r++)
        {
            for (int c = 0; c < Cols; c++)
            {
                if (r == y && c == x)
                {
                    Tiles[r, c].SetSelectedCell();
                }
                else if (r == y || c == x)
                {
                    Tiles[r, c].SetSelectedRowCol();
                }
                else
                {
                    Tiles[r, c].SetUnselected();
                }
            }
        }
        ShowAndHideArrows();
    }