public int AddNewSoul(int soulTypeId) { m_Soul = new Souls(); m_Soul.Id = (int)CacheSet.SoulCache.GetNextNo(); m_Soul.TypeId = soulTypeId; CacheSet.SoulCache.Add(m_Soul); return(m_Soul.Id); }
void Awake() { if (instance == null) { instance = this; } else if (this != instance) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public void PickupCollision(GameObject pickup) { Souls soulsInstance = pickup.GetComponent <Souls>(); if (_currentPlayerSprite == null) { _currentPlayerSprite = LevelManager.Instance.Player.transform.GetChild(0).GetComponent <SpriteRenderer>(); } if (soulsInstance != null) { if (soulsInstance.SoulType == 0) { playerPickupCount++; } else { playerPickupCount--; } playerPickupCount = Mathf.Clamp(playerPickupCount, -5, 5); } if (playerPickupCount <= -2) { _currentPlayerSprite.sprite = spriteGood; } else if (playerPickupCount >= 2) { _currentPlayerSprite.sprite = spriteEvil; } else { _currentPlayerSprite.sprite = spriteNeutral; } pickup.SetActive(false); }
public virtual Vector2 GetDirectionOfSoul(Souls Player, List <NPC> Enemy) { return(Direction = ninja.transform.position - transform.position); }
public void SetSoul(int soulId) { m_Soul = CacheSet.SoulCache.FindKey(soulId); }