// Use this for initialization void Start() { drinkNumber = Random.Range(0, 4); flareTimer = Random.Range(20, 100); velocity = new Vector2(0, 4); gravity = 0.8f; switch (drinkNumber) { case 0: drinkType = SortOfDrink.ALE; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; case 1: drinkType = SortOfDrink.CIDER; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; case 2: drinkType = SortOfDrink.STOUT; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; case 3: drinkType = SortOfDrink.WHISKEY; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_small"); break; default: drinkType = SortOfDrink.ALE; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; } drinkCollision.SetActive(true); gameObject.GetComponent <Animator>().SetInteger("drinkType", drinkNumber); //sfx_drink_floor = Engine.Loader.SoundEffects["Drink_floor_" + Engine.Rand.Next(1, 4).ToString()]; //flare = new Flare(transform.position); showFlare = false; }
// Use this for initialization void Start () { drinkNumber = Random.Range(0,4); flareTimer = Random.Range(20, 100); velocity = new Vector2(0, 4); gravity = 0.8f; switch (drinkNumber) { case 0: drinkType = SortOfDrink.ALE; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; case 1: drinkType = SortOfDrink.CIDER; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; case 2: drinkType = SortOfDrink.STOUT; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; case 3: drinkType = SortOfDrink.WHISKEY; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_small"); break; default: drinkType = SortOfDrink.ALE; drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big"); break; } drinkCollision.SetActive(true); gameObject.GetComponent<Animator>().SetInteger("drinkType", drinkNumber); //sfx_drink_floor = Engine.Loader.SoundEffects["Drink_floor_" + Engine.Rand.Next(1, 4).ToString()]; //flare = new Flare(transform.position); showFlare = false; }