// Use this for initialization
    void Start()
    {
        drinkNumber = Random.Range(0, 4);
        flareTimer  = Random.Range(20, 100);

        velocity = new Vector2(0, 4);
        gravity  = 0.8f;

        switch (drinkNumber)
        {
        case 0:
            drinkType      = SortOfDrink.ALE;
            drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
            break;

        case 1:
            drinkType      = SortOfDrink.CIDER;
            drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
            break;

        case 2:
            drinkType      = SortOfDrink.STOUT;
            drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
            break;

        case 3:
            drinkType      = SortOfDrink.WHISKEY;
            drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_small");
            break;

        default:
            drinkType      = SortOfDrink.ALE;
            drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
            break;
        }

        drinkCollision.SetActive(true);

        gameObject.GetComponent <Animator>().SetInteger("drinkType", drinkNumber);

        //sfx_drink_floor = Engine.Loader.SoundEffects["Drink_floor_" + Engine.Rand.Next(1, 4).ToString()];

        //flare = new Flare(transform.position);
        showFlare = false;
    }
	// Use this for initialization
	void Start () {
        drinkNumber = Random.Range(0,4);
        flareTimer = Random.Range(20, 100);

        velocity = new Vector2(0, 4);
        gravity = 0.8f;
        
        switch (drinkNumber)
        {
            case 0:
                drinkType = SortOfDrink.ALE;
                drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
                break;
            case 1:
                drinkType = SortOfDrink.CIDER;
                drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
                break;
            case 2:
                drinkType = SortOfDrink.STOUT;
                drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
                break;
            case 3:
                drinkType = SortOfDrink.WHISKEY;
                drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_small");
                break;
            default:
                drinkType = SortOfDrink.ALE;
                drinkCollision = Global.getChildGameObject(this.gameObject, "Drink_Collision_big");
                break;
        }

        drinkCollision.SetActive(true);

        gameObject.GetComponent<Animator>().SetInteger("drinkType", drinkNumber);

        //sfx_drink_floor = Engine.Loader.SoundEffects["Drink_floor_" + Engine.Rand.Next(1, 4).ToString()];

        //flare = new Flare(transform.position);
        showFlare = false;
	}