Beispiel #1
0
    /// <summary>
    /// Swaps the stacks between cells.
    /// </summary>
    /// <returns><c>true</c>, if stacks was swaped, <c>false</c> otherwise.</returns>
    /// <param name="sourceStackCell">Source stack cell.</param>
    public bool SwapStacks(StackCell sourceStackCell)
    {
        print(6);
        bool res = false;

        if (sourceStackCell != null)
        {
            StackItem myStackItem    = GetStackItem();
            StackItem theirStackItem = sourceStackCell.GetStackItem();
            if (myStackItem != null && theirStackItem != null)
            {
                if (SortCell.IsSortAllowed(gameObject, theirStackItem.gameObject) == true &&
                    SortCell.IsSortAllowed(sourceStackCell.gameObject, myStackItem.gameObject) == true)
                {
                    if (cellStackLimit >= theirStackItem.GetStack() &&
                        sourceStackCell.cellStackLimit >= myStackItem.GetStack())
                    {
                        DadCell.SwapItems(gameObject, sourceStackCell.gameObject);
                        res = true;
                    }
                }
            }
        }
        return(res);
    }
Beispiel #2
0
    /// <summary>
    /// Unites item in stack with this cell.
    /// </summary>
    /// <returns>The stack.</returns>
    /// <param name="stackItem">Stack item.</param>
    /// <param name="limit">Stack limit.</param>
    public int UniteStack(StackItem stackItem, int limit)
    {
        print(5);
        int res = 0;

        if (stackItem != null)
        {
            int       allowedSpace = GetAllowedSpace();
            StackItem myStackItem  = GetStackItem();
            if (myStackItem == null)                                                                                            // Cell has no item
            {
                if (SortCell.IsSortAllowed(gameObject, stackItem.gameObject) == true)
                {
                    // Create new stack item to put it into this cell
                    StackItem newStackItem = Instantiate(stackItem);
                    newStackItem.name = stackItem.name;
                    DadCell.AddItem(gameObject, newStackItem.gameObject);
                    // Check the correct amout of united item
                    int stackDelta = Mathf.Min(stackItem.GetStack(), allowedSpace, limit);
                    newStackItem.SetStack(stackDelta);
                    stackItem.ReduceStack(stackDelta);
                    res = stackDelta;
                }
            }
            else if (HasSameItem(stackItem) == true)                                                            // Cell has same item
            {
                int stackDelta = Mathf.Min(stackItem.GetStack(), allowedSpace, limit);
                myStackItem.AddStack(stackDelta);
                stackItem.ReduceStack(stackDelta);
                res = stackDelta;
            }
        }
        return(res);
    }
    /// <summary>
    /// Unites item in stack with this cell.
    /// </summary>
    /// <returns>The stack.</returns>
    /// <param name="stackItem">Stack item.</param>
    /// <param name="limit">Stack limit.</param>
    public int UniteStack(StackItem stackItem, int limit)
    {
        int res = 0;

        if (stackItem != null)
        {
            int       allowedSpace = GetAllowedSpace();
            StackItem myStackItem  = GetStackItem();
            if (myStackItem == null)                                                                            // Cell has no item
            {
                if (SortCell.IsSortAllowed(gameObject, stackItem.gameObject) == true)                           // Item type is allowed for this cell
                {
                    if (stackItem.GetStack() == limit && allowedSpace >= limit)                                 // Cell has anough space for all item's stack
                    {
                        // Totaly place item in new cell
                        DadCell sourceDadCell = Gets.GetComponentInParent <DadCell>(stackItem.transform);
                        if (sourceDadCell != null)
                        {
                            DadCell.SwapItems(gameObject, sourceDadCell.gameObject);
                        }
                        else
                        {
                            DadCell.AddItem(gameObject, stackItem.gameObject);
                        }
                        res = limit;
                    }
                    else                                                                                                                                                        // Only part of item stack will be placed into new cell
                    {
                        // Create new stack item to put it into this cell
                        StackItem newStackItem = Instantiate(stackItem);
                        newStackItem.name = stackItem.name;
                        DadCell.AddItem(gameObject, newStackItem.gameObject);
                        // Check the correct amout of united item
                        int stackDelta = Mathf.Min(stackItem.GetStack(), allowedSpace, limit);
                        newStackItem.SetStack(stackDelta);
                        stackItem.ReduceStack(stackDelta);
                        res = stackDelta;
                    }
                }
            }
            else if (HasSameItem(stackItem) == true)                                                                                            // Cell has same item
            {
                int stackDelta = Mathf.Min(stackItem.GetStack(), allowedSpace, limit);
                myStackItem.AddStack(stackDelta);
                stackItem.ReduceStack(stackDelta);
                res = stackDelta;
            }
        }
        return(res);
    }
Beispiel #4
0
    /// <summary>
    /// Determines if is item allowed the specified sort.
    /// </summary>
    /// <returns><c>true</c> if is sort allowed the specified cell item; otherwise, <c>false</c>.</returns>
    /// <param name="cell">Cell.</param>
    /// <param name="item">Item.</param>
    public static bool IsSortAllowed(GameObject cell, GameObject item)
    {
        bool res = false;

        if (cell != null && item != null)
        {
            res = true;
            SortCell sortCell = cell.GetComponent <SortCell>();
            if (sortCell != null)
            {
                res = sortCell.IsSortAllowed(item);
            }
        }
        return(res);
    }
Beispiel #5
0
    /// <summary>
    /// Gets the free stack cells.
    /// </summary>
    /// <returns>The free stack cells.</returns>
    /// <param name="stackItem">Stack item.</param>
    public List <StackCell> GetFreeStackCells(StackItem stackItem)
    {
        List <StackCell> res = new List <StackCell>();

        if (stackItem != null)
        {
            foreach (StackCell stackCell in GetComponentsInChildren <StackCell>())
            {
                if (stackCell.GetStackItem() == null)
                {
                    if (SortCell.IsSortAllowed(stackCell.gameObject, stackItem.gameObject) == true)
                    {
                        res.Add(stackCell);
                    }
                }
            }
        }
        return(res);
    }
Beispiel #6
0
    /// <summary>
    /// Gets the similar stack items (with same sort).
    /// </summary>
    /// <returns>The similar stack items.</returns>
    /// <param name="stackItem">Stack item.</param>
    public List <StackItem> GetSimilarStackItems(StackItem stackItem)
    {
        print(7);
        List <StackItem> res = new List <StackItem>();

        if (stackItem != null)
        {
            foreach (StackCell stackCell in GetComponentsInChildren <StackCell>())
            {
                StackItem sameStackItem = stackCell.GetStackItem();
                if (sameStackItem != null)
                {
                    if (SortCell.IsSortAllowed(stackCell.gameObject, stackItem.gameObject) == true)
                    {
                        res.Add(sameStackItem);
                    }
                }
            }
        }
        return(res);
    }
Beispiel #7
0
    /// <summary>
    /// Stack event handler.
    /// </summary>
    /// <returns>The handler.</returns>
    /// <param name="desc">Desc.</param>
    private IEnumerator EventHandler(DadCell.DadEventDescriptor desc)
    {
        StackGroup sourceStackGroup = desc.sourceCell.GetComponentInParent <StackGroup>();
        StackGroup destStackGroup   = desc.destinationCell.GetComponentInParent <StackGroup>();

        StackCell myStackCell    = desc.destinationCell.GetComponent <StackCell>();
        StackCell theirStackCell = desc.sourceCell.GetComponent <StackCell>();
        StackItem myStackItem    = myStackCell.GetStackItem();
        StackItem theirStackItem = theirStackCell.GetStackItem();

        PriceItem  priceItem = theirStackItem.GetComponent <PriceItem>();
        PriceGroup buyer     = desc.destinationCell.GetComponentInParent <PriceGroup>();
        PriceGroup seller    = desc.sourceCell.GetComponentInParent <PriceGroup>();

        AudioClip itemSound = theirStackItem.sound;                                                                             // Item's SFX

        int amount = theirStackItem.GetStack();                                                                                 // Item's stack amount

        if ((globalSplit == true) ||
            (sourceStackGroup != destStackGroup && (sourceStackGroup.splitOuter == true || destStackGroup.splitOuter == true)))
        {
            // Need to use split interface
            if (splitInterface != null)
            {
                if (priceItem != null && buyer != null && seller != null && buyer != seller)
                {
                    // Split with prices
                    splitInterface.ShowSplitter(theirStackItem, priceItem);
                }
                else
                {
                    // Split without prices
                    splitInterface.ShowSplitter(theirStackItem, null);
                }
                // Show split interface and wait while it is active
                while (splitInterface.gameObject.activeSelf == true)
                {
                    yield return(new WaitForEndOfFrame());
                }
                // Get splitted stack amount
                amount = splitInterface.GetRightAmount();
            }
        }

        if (amount > 0)
        {
            if (sourceStackGroup != destStackGroup &&
                (destStackGroup.arrangeMode == true || sourceStackGroup.arrangeMode == true))
            {
                // Split ain arrange mode between different stack groups
                if (priceItem != null && buyer != null && seller != null && buyer != seller)
                {
                    // Different price groups
                    if (buyer.GetCash() > priceItem.GetPrice() * amount)
                    {
                        // Has anough cash
                        int distributed = DistributeAnywhere(theirStackItem, amount, null);
                        if (distributed > 0)
                        {
                            int totalPrice = priceItem.GetPrice() * distributed;
                            seller.AddCash(totalPrice);
                            buyer.SpendCash(totalPrice);

                            buyer.UpdatePrices();
                        }
                    }
                }
                else
                {
                    // Same price group
                    DistributeAnywhere(theirStackItem, amount, null);
                }
            }
            else
            {
                // Inside same stack group transactions disabled in arrange mode
                if (arrangeMode == false)
                {
                    if (myStackItem != null)
                    {
                        // Check if items allowed for cells
                        if (SortCell.IsSortAllowed(myStackCell.gameObject, theirStackItem.gameObject) == true &&
                            SortCell.IsSortAllowed(theirStackCell.gameObject, myStackItem.gameObject) == true)
                        {
                            // Destination cell already has item
                            if (myStackCell.HasSameItem(theirStackItem) == true)
                            {
                                // Same item
                                myStackCell.UniteStack(theirStackItem, amount);
                            }
                            else
                            {
                                // Different items. Try to swap items between cells
                                if (myStackCell.SwapStacks(theirStackCell) == true)
                                {
                                    // Swap successful
                                    theirStackItem = theirStackCell.GetStackItem();
                                    if (theirStackItem != null)
                                    {
                                        // Distribute item after swap
                                        DistributeInItems(theirStackItem, theirStackItem.GetStack(), theirStackCell);
                                    }
                                }
                                else
                                {
                                    // Swap unsuccessful.
                                    // Try to distribute item between other cells to make cell free
                                    DistributeAnywhere(myStackItem, myStackItem.GetStack(), myStackCell);
                                    myStackItem = myStackCell.GetStackItem();
                                    if (myStackItem != null)
                                    {
                                        // Item still in cell. Try to place item in other group's cells
                                        sourceStackGroup.DistributeAnywhere(myStackItem, myStackItem.GetStack(), null);
                                        myStackItem = myStackCell.GetStackItem();
                                        if (myStackItem == null)
                                        {
                                            // Item was placed into other cell and now this cell is free
                                            // Place item into destination cell
                                            myStackCell.UniteStack(theirStackItem, amount);
                                        }
                                    }
                                    else
                                    {
                                        // Item was placed into other cell and now this cell is free
                                        // Place item into destination cell
                                        myStackCell.UniteStack(theirStackItem, amount);
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        // Destination cell has no item
                        // Place item into destination cell
                        myStackCell.UniteStack(theirStackItem, amount);
                    }
                }
            }
        }
        // Send stack event notification
        SendNotification(sourceStackGroup.gameObject, destStackGroup.gameObject);
        if (trashBinMode == true)
        {
            // In trash bin mode just destroy item
            desc.destinationCell.RemoveItem();
            PlaySound(trashBinSound);
        }
        else
        {
            audioSource.PlayOneShot(itemSound);
        }
        myState = MyState.WaitForRequest;
    }
Beispiel #8
0
    /// <summary>
    /// Stack event handler.
    /// </summary>
    /// <returns>The handler.</returns>
    /// <param name="desc">Desc.</param>
    private IEnumerator EventHandler(DadCell.DadEventDescriptor dadDesc)
    {
        StackGroup sourceStackGroup = AccessUtility.GetComponentInParent <StackGroup>(dadDesc.sourceCell.transform);
        StackGroup destStackGroup   = AccessUtility.GetComponentInParent <StackGroup>(dadDesc.destinationCell.transform);

        if (sourceStackGroup == null || destStackGroup == null)
        {
            dadDesc.groupPermission = false;
            myState = MyState.WaitForRequest;
            yield break;
        }

        StackCell destStackCell   = dadDesc.destinationCell.GetComponent <StackCell>();
        StackCell sourceStackCell = dadDesc.sourceCell.GetComponent <StackCell>();

        if (destStackCell == null || sourceStackCell == null)
        {
            dadDesc.groupPermission = false;
            myState = MyState.WaitForRequest;
            yield break;
        }

        StackItem destStackItem   = destStackCell.GetStackItem();
        StackItem sourceStackItem = sourceStackCell.GetStackItem();

        StackGroupEventDescriptor stackDescPrimary = new StackGroupEventDescriptor();   // Stack event info

        stackDescPrimary.sourceGroup      = sourceStackGroup;
        stackDescPrimary.destinationGroup = destStackGroup;
        stackDescPrimary.sourceCell       = sourceStackCell;

        StackGroupEventDescriptor stackDescSecondary = new StackGroupEventDescriptor(); // One more stack event info in case if destination cell is not empty and items were swapped

        stackDescSecondary.sourceGroup      = destStackGroup;
        stackDescSecondary.destinationGroup = sourceStackGroup;
        stackDescSecondary.sourceCell       = destStackCell;

        DistributeResults distributeResults = new DistributeResults();                  // Info with results of stack item distribution in stack group

        PriceItem  priceItem = sourceStackItem.GetComponent <PriceItem>();
        PriceGroup buyer     = AccessUtility.GetComponentInParent <PriceGroup>(dadDesc.destinationCell.transform);
        PriceGroup seller    = AccessUtility.GetComponentInParent <PriceGroup>(dadDesc.sourceCell.transform);

        AudioClip itemSound = sourceStackItem.sound;                                    // Item's SFX

        int amount = sourceStackItem.GetStack();                                        // Item's stack amount

        if (amount > 1)
        {
            // If item's stack > 1 try to use split interface
            if ((globalSplit == true) ||
                (sourceStackGroup != destStackGroup && (sourceStackGroup.splitOuter == true || destStackGroup.splitOuter == true)))
            {
                // Need to use split interface
                if (splitInterface != null)
                {
                    if (priceItem != null && buyer != null && seller != null && buyer != seller)
                    {
                        // Split with prices
                        splitInterface.ShowSplitter(sourceStackItem, priceItem);
                    }
                    else
                    {
                        // Split without prices
                        splitInterface.ShowSplitter(sourceStackItem, null);
                    }
                    // Show split interface and wait while it is active
                    while (splitInterface.gameObject.activeSelf == true)
                    {
                        yield return(new WaitForEndOfFrame());
                    }
                    // Get splitted stack amount
                    amount = splitInterface.GetRightAmount();
                }
            }
        }

        if (amount > 0)
        {
            if (sourceStackGroup != destStackGroup &&
                (destStackGroup.arrangeMode == true || sourceStackGroup.arrangeMode == true))
            {
                // Split in arrange mode between different stack groups
                if (priceItem != null && buyer != null && seller != null && buyer != seller)
                {
                    // Different price groups
                    if ((long)buyer.GetCash() >= (long)priceItem.GetPrice() * amount)
                    {
                        // Has anough cash
                        distributeResults = DistributeAnywhere(sourceStackItem, amount, null);
                        if (distributeResults.amount > 0)
                        {
                            stackDescPrimary.destinationCells = distributeResults.cells;

                            int totalPrice = priceItem.GetPrice() * distributeResults.amount;
                            seller.AddCash(totalPrice);
                            buyer.SpendCash(totalPrice);

                            buyer.UpdatePrices();
                        }
                    }
                }
                else
                {
                    // Same price group
                    distributeResults = DistributeAnywhere(sourceStackItem, amount, null);
                    if (distributeResults.amount > 0)
                    {
                        stackDescPrimary.destinationCells = distributeResults.cells;
                    }
                }
            }
            else
            {
                // Inside same stack group transactions disabled in arrange mode
                if (arrangeMode == false)
                {
                    if (destStackItem != null)
                    {
                        // Check if items allowed for destination cell
                        if (SortCell.IsSortAllowed(destStackCell.gameObject, sourceStackItem.gameObject) == true)

                        {
                            // Destination cell already has same item
                            if (destStackCell.HasSameItem(sourceStackItem) == true)
                            {
                                if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                                {
                                    stackDescPrimary.destinationCells.Add(destStackCell);
                                }
                            }
                            // Check if items allowed for source cell
                            else if (SortCell.IsSortAllowed(sourceStackCell.gameObject, destStackItem.gameObject) == true)
                            {
                                // Different items. Try to swap items between cells
                                if (destStackCell.SwapStacks(sourceStackCell) == true)
                                {
                                    // Swap successful
                                    stackDescSecondary.destinationCells.Add(sourceStackCell);
                                    sourceStackItem = sourceStackCell.GetStackItem();
                                    if (sourceStackItem != null)
                                    {
                                        // Distribute item after swap
                                        distributeResults = DistributeInItems(sourceStackItem, sourceStackItem.GetStack(), destStackCell);
                                        if (distributeResults.amount > 0)
                                        {
                                            stackDescPrimary.destinationCells = distributeResults.cells;
                                        }
                                        if (destStackCell.GetStackItem() != null)
                                        {
                                            // If stack item (or part of it) in destination cell
                                            stackDescPrimary.destinationCells.Add(destStackCell);
                                        }
                                    }
                                }
                                else
                                {
                                    // Swap unsuccessful.
                                    // Try to distribute item between other cells to make cell free
                                    distributeResults = DistributeAnywhere(destStackItem, destStackItem.GetStack(), destStackCell);
                                    if (distributeResults.amount > 0)
                                    {
                                        stackDescSecondary.destinationCells = distributeResults.cells;
                                    }
                                    destStackItem = destStackCell.GetStackItem();
                                    if (destStackItem != null)
                                    {
                                        // Item still in cell. Try to place item in other group's cells
                                        distributeResults = sourceStackGroup.DistributeAnywhere(destStackItem, destStackItem.GetStack(), null);
                                        if (distributeResults.amount > 0)
                                        {
                                            stackDescSecondary.destinationCells.AddRange(distributeResults.cells);
                                        }
                                        destStackItem = destStackCell.GetStackItem();
                                        if (destStackItem == null)
                                        {
                                            // Item was placed into other cell and now this cell is free
                                            // Place item into destination cell
                                            if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                                            {
                                                stackDescPrimary.destinationCells.Add(destStackCell);
                                            }
                                        }
                                    }
                                    else
                                    {
                                        // Item was placed into other cell and now this cell is free
                                        // Place item into destination cell
                                        if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                                        {
                                            stackDescPrimary.destinationCells.Add(destStackCell);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        // Destination cell has no item
                        // Place item into destination cell
                        if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                        {
                            stackDescPrimary.destinationCells.Add(destStackCell);
                        }
                    }
                }
            }
        }

        // Send stack event notifications
        if (stackDescSecondary.destinationCells.Count > 0)
        {
            SendNotification(stackDescSecondary);
        }
        if (stackDescPrimary.destinationCells.Count > 0)
        {
            SendNotification(stackDescPrimary);
            if (trashBinMode == true)
            {
                // In trash bin mode just destroy item
                dadDesc.destinationCell.RemoveItem();
                PlaySound(trashBinSound);
            }
            else
            {
                PlaySound(itemSound);
            }
        }

        myState = MyState.WaitForRequest;
        eventHandkerCoroutine = null;
    }