public async Task InteractMultiple(InteractionType type, List <SocketUser> usersT, SocketCommandContext context, SoraContext soraContext)
        {
            //FindUserMentioned
            List <User> users = new List <User>();

            usersT.ForEach(x => users.Add(Utility.GetOrCreateUser(x.Id, soraContext)));

            User giver = Utility.GetOrCreateUser(context.User.Id, soraContext);

            //var dbUser = Utility.GetOrCreateUser(user, soraContext);

            switch (type)
            {
            case (InteractionType.Pat):
                foreach (var user in users)
                {
                    user.Interactions.Pats++;
                    giver.Interactions.PatsGiven++;
                }
                break;

            case (InteractionType.Hug):
                foreach (var user in users)
                {
                    user.Interactions.Hugs++;
                    giver.Interactions.HugsGiven++;
                }
                break;

            case (InteractionType.Kiss):
                foreach (var user in users)
                {
                    user.Interactions.Kisses++;
                    giver.Interactions.KissesGiven++;
                }
                break;

            case (InteractionType.Poke):
                foreach (var user in users)
                {
                    user.Interactions.Pokes++;
                    giver.Interactions.PokesGiven++;
                }
                break;

            case (InteractionType.Slap):
                foreach (var user in users)
                {
                    user.Interactions.Slaps++;
                    giver.Interactions.SlapsGiven++;
                }
                break;

            case (InteractionType.High5):
                foreach (var user in users)
                {
                    user.Interactions.High5++;
                    giver.Interactions.High5Given++;
                }
                break;

            case (InteractionType.Punch):
                foreach (var user in users)
                {
                    user.Interactions.Punches++;
                    giver.Interactions.PunchesGiven++;
                }
                break;

            default:
                await context.Channel.SendMessageAsync(":no_entry_sign: Something went horribly wrong :eyes:");

                break;
            }

            await soraContext.SaveChangesAsync();

            soraContext.Dispose();
        }