// Start is called before the first frame update void Start() { List <string> deck = Solitare.GenerateDeck(); solitare = FindObjectOfType <Solitare>(); userInput = FindObjectOfType <UserInput>(); // Finding the UserInput script on start int i = 0; foreach (string card in deck) { if (this.name == card) { cardFace = solitare.cardFaces[i]; break; } i++; } spriteRenderer = GetComponent <SpriteRenderer>(); selectable = GetComponent <Selectable>(); }
// Start is called before the first frame update void Start() { solitare = FindObjectOfType <Solitare>(); slot1 = this.gameObject; }