// Token: 0x06000018 RID: 24 RVA: 0x00002620 File Offset: 0x00000820 public override void ConfigureBuildingTemplate(GameObject go, Tag prefabTag) { GeneratedBuildings.MakeBuildingAlwaysOperational(go); ConduitConsumer conduitConsumer = go.AddOrGet <ConduitConsumer>(); conduitConsumer.conduitType = ConduitType.Liquid; conduitConsumer.consumptionRate = 10f; conduitConsumer.capacityKG = 20f; conduitConsumer.forceAlwaysSatisfied = true; SolidConduitDispenser solidConduitDispenser = go.AddOrGet <SolidConduitDispenser>(); solidConduitDispenser.alwaysDispense = true; solidConduitDispenser.elementFilter = null; BuildingTemplates.CreateDefaultStorage(go); }
public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag) { Prioritizable.AddRef(go); Storage storage1 = go.AddComponent <Storage>(); storage1.showInUI = true; storage1.allowItemRemoval = false; storage1.ignoreSourcePriority = true; storage1.showDescriptor = true; storage1.storageFilters = STORAGEFILTERS.NOT_EDIBLE_SOLIDS; storage1.storageFullMargin = STORAGE.STORAGE_LOCKER_FILLED_MARGIN; storage1.fetchCategory = Storage.FetchCategory.Building; storage1.capacityKg = 25f; storage1.allowClearable = false; Storage storage2 = go.AddComponent <Storage>(); storage2.showInUI = true; storage2.allowItemRemoval = true; storage2.ignoreSourcePriority = true; storage2.showDescriptor = true; List <Tag> tagList = new List <Tag>(); tagList.AddRange((IEnumerable <Tag>)STORAGEFILTERS.NOT_EDIBLE_SOLIDS); tagList.AddRange((IEnumerable <Tag>)STORAGEFILTERS.FOOD); tagList.AddRange((IEnumerable <Tag>)STORAGEFILTERS.LIQUIDS); storage2.storageFilters = tagList; storage2.storageFullMargin = STORAGE.STORAGE_LOCKER_FILLED_MARGIN; storage2.fetchCategory = Storage.FetchCategory.StorageSweepOnly; storage2.capacityKg = 1000f; storage2.allowClearable = true; storage2.onlyTransferFromLowerPriority = true; go.AddOrGet <CharacterOverlay>(); // Non DLC: // go.AddOrGet<SweepBotStation>(); // DLC: go.AddOrGet <SweepBotStation>().SetStorages(storage1, storage2); dispenser = go.AddOrGet <SolidConduitDispenser>(); dispenser.storage = storage2; dispenser.alwaysDispense = true; }