public static void DrawWithoutTextures(GL_ControlModern control, Pass pass, Vector4 boxColor, Vector4 lineColor, Vector4 pickingColor)
            {
                control.CurrentShader = SolidColorShaderProgram;

                if (pass == Pass.OPAQUE)
                {
                    SolidColorShaderProgram.SetVector4("color", boxColor);

                    blockVao.Use(control);
                    GL.DrawArrays(PrimitiveType.Quads, 0, 24);

                    #region outlines
                    GL.LineWidth(1);

                    SolidColorShaderProgram.SetVector4("color", lineColor);

                    linesVao.Use(control);
                    GL.DrawArrays(PrimitiveType.Lines, 0, 24);
                    GL.LineWidth(2);
                    #endregion
                }
                else
                {
                    SolidColorShaderProgram.SetVector4("color", pickingColor);

                    blockVao.Use(control);
                    GL.DrawArrays(PrimitiveType.Quads, 0, 24);
                }
            }
            public static void Draw(GL_ControlModern control, Pass pass, Vector4 boxColor, Vector4 outlineColor, Vector4 pickingColor)
            {
                if (pass == Pass.OPAQUE)
                {
                    control.CurrentShader = DefaultShaderProgram;

                    GL.ActiveTexture(TextureUnit.Texture0);
                    GL.BindTexture(TextureTarget.Texture2D, Framework.TextureSheet);

                    DefaultShaderProgram.SetVector4("color", boxColor);

                    blockVao.Use(control);
                    GL.DrawArrays(PrimitiveType.Quads, 0, 24);

                    #region outlines
                    GL.LineWidth(1);
                    control.CurrentShader = SolidColorShaderProgram;
                    SolidColorShaderProgram.SetVector4("color", outlineColor);

                    linesVao.Use(control);
                    GL.DrawArrays(PrimitiveType.Lines, 0, 24);
                    GL.LineWidth(2);
                    #endregion
                }
                else
                {
                    control.CurrentShader = SolidColorShaderProgram;
                    SolidColorShaderProgram.SetVector4("color", pickingColor);

                    blockVao.Use(control);
                    GL.DrawArrays(PrimitiveType.Quads, 0, 24);
                }
            }
            public static void DrawLineBox(GL_ControlModern control, Pass pass, Vector4 color, Vector4 pickingColor)
            {
                control.CurrentShader = SolidColorShaderProgram;

                if (pass == Pass.OPAQUE)
                {
                    SolidColorShaderProgram.SetVector4("color", color);
                }
                else
                {
                    GL.LineWidth(4);
                    SolidColorShaderProgram.SetVector4("color", pickingColor);
                }


                linesVao.Use(control);
                GL.DrawArrays(PrimitiveType.Lines, 0, 24);
                GL.LineWidth(2);
            }