void tilesAroundUnit()
    {
        int a = GameManager.Instance.getUnitPosXIndex(selectedUnitObject.name);
        int b = GameManager.Instance.getUnitPosYIndex(selectedUnitObject.name);

        SoldierType.Soldiers mySoldier = selectedUnitObject.GetComponent <Unit>().m_pSoldier;

        if (mySoldier.getView() == 1)
        {
            if (b % 2 == 1)
            {
                removeTiles(a + 1, b);
                removeTiles(a, b + 1);
                removeTiles(a + 1, b + 1);
                removeTiles(a + 1, b - 1);
                removeTiles(a, b - 1);
                removeTiles(a, b);
                removeTiles(a - 1, b);
            }
            else
            {
                removeTiles(a, b + 1);
                removeTiles(a + 1, b);
                removeTiles(a - 1, b + 1);
                removeTiles(a - 1, b);
                removeTiles(a - 1, b - 1);
                removeTiles(a, b - 1);
                removeTiles(a, b);
            }
        }
        else if (mySoldier.getView() == 2)
        {
            if (b % 2 == 1)
            {
                removeTiles(a + 1, b);
                removeTiles(a, b + 1);
                removeTiles(a + 1, b + 1);
                removeTiles(a + 1, b - 1);
                removeTiles(a, b - 1);
                removeTiles(a, b);
                removeTiles(a - 1, b);
                removeTiles(a + 2, b);
                removeTiles(a + 2, b - 1);
                removeTiles(a + 1, b - 2);
                removeTiles(a, b - 2);
                removeTiles(a - 1, b - 2);
                removeTiles(a - 1, b - 1);
                removeTiles(a - 2, b);
                removeTiles(a - 1, b + 1);
                removeTiles(a - 1, b + 2);
                removeTiles(a, b + 2);
                removeTiles(a + 1, b + 2);
                removeTiles(a + 2, b + 1);
            }
            else
            {
                removeTiles(a, b + 1);
                removeTiles(a + 1, b);
                removeTiles(a - 1, b + 1);
                removeTiles(a - 1, b);
                removeTiles(a - 1, b - 1);
                removeTiles(a, b - 1);
                removeTiles(a, b);
                removeTiles(a + 2, b);
                removeTiles(a + 1, b - 1);
                removeTiles(a + 1, b - 2);
                removeTiles(a, b - 2);
                removeTiles(a - 1, b - 2);
                removeTiles(a - 2, b - 1);
                removeTiles(a - 2, b);
                removeTiles(a - 2, b + 1);
                removeTiles(a - 1, b + 2);
                removeTiles(a, b + 2);
                removeTiles(a + 1, b + 2);
                removeTiles(a + 1, b + 1);
            }
        }
    }