protected override void Awake()
 {
     character  = GetComponent <Character>();
     view       = GetComponent <SoldierAIView>();
     controller = GetComponent <SoldierAIController>();
     base.Awake();
 }
Beispiel #2
0
 void DistractEnemies()
 {
     GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
     for (int i = 0; i < enemies.Length; i++)
     {
         SoldierAIController enemyController = enemies [i].GetComponent <SoldierAIController>();
         if (enemyController)
         {
             enemyController.Distraction(transform);
         }
     }
 }