Beispiel #1
0
        public static void GetAmmoData(BaseIcon icon, SoftObjectProperty ammoData)
        {
            PakPackage p = Utils.GetPropertyPakPackage(ammoData.Value.AssetPathName.String);

            if (p.HasExport() && !p.Equals(default))
Beispiel #2
0
 public static void GetAmmoData(BaseIcon icon, SoftObjectProperty ammoData)
 {
     if (!ammoData.Value.AssetPathName.String.StartsWith("/Game/Athena/Items/Consumables/"))
     {
         PakPackage p = Utils.GetPropertyPakPackage(ammoData.Value.AssetPathName.String);
         if (p.HasExport() && !p.Equals(default))
Beispiel #3
0
 public CompletionReward(IntProperty completionCount, IntProperty quantity, SoftObjectProperty itemDefinition) : this(completionCount)
 {
     Reward = new Reward(quantity, itemDefinition);
 }
Beispiel #4
0
        public static void GetAsset(BaseLabel icon, SoftObjectProperty s)
        {
            PakPackage p = Utils.GetPropertyPakPackage(s.Value.AssetPathName.String);

            if (p.HasExport() && !p.Equals(default))