private async void InitPuzzle() { _puzzle = new SodukoPuzzle(9, PuzzleCanvas, HintMode.Off); _puzzle.OnCompletedGame += _puzzle_OnCompletedGame; _puzzle.ShowNumberSelector += OnObjectTapped; _puzzle.InitPuzzle(); if (NumberSelectorStackPanel.Children.Count != 0) { return; } await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () => { var clearPiece = new SodukoPiece(true, false); clearPiece.SetUnknown(); clearPiece.OnTappedEvent += NumberSelectorTapped; NumberSelectorStackPanel.Children.Add(clearPiece); for (int i = 1; i < 10; ++i) { var piece = new SodukoPiece(true, false); piece.NumberValue = i; piece.OnTappedEvent += NumberSelectorTapped; NumberSelectorStackPanel.Children.Add(piece); } }); }
private async void InitPuzzle() { _hasSaved = false; try { _puzzle = new SodukoPuzzle(9, PuzzleCanvas, HintMode.Adjacent); _puzzle.OnCompletedGame += OnGameCompleted; } catch (ArgumentException e) { // Do nothing... string failureMessage = e.Message; } _puzzle.ShowNumberSelector += OnObjectTapped; if (_sii.RestoreState) { if (Serilizer.IsStateSaved()) { LoadData(); } } else { _difficulty = _sii.DesiredDifficulty; if (!_puzzle.InitPuzzle(_difficulty)) { MessageDialog dlg = new MessageDialog("Couldn't init the puzzle!", "Failure"); await dlg.ShowAsync(); } } // The highscore is completely different and is always saved. _gameInfo = Serilizer.GetPersistingSodukoGameInfo(); _expMgr.LoadData(); DisplayHighScore(); SetDifficulty(_difficulty); ShowNumberSelector(); StartTimer(true); HintModeComboBox.SelectedItem = AdjacentComboBoxItem; }
private async void InitPuzzle() { _hasSaved = false; try { _puzzle = new SodukoPuzzle(9, PuzzleCanvas, HintMode.Adjacent); _puzzle.OnCompletedGame += OnGameCompleted; } catch (ArgumentException e) { // Do nothing... string failureMessage = e.Message; } _puzzle.ShowNumberSelector += OnObjectTapped; if (_sii.RestoreState) { if (Serilizer.IsStateSaved()) { LoadData(); } } else { _difficulty = _sii.DesiredDifficulty; if (!_puzzle.InitPuzzle(_difficulty)) { MessageDialog dlg = new MessageDialog("Couldn't init the puzzle!", "Failure"); await dlg.ShowAsync(); } } // The highscore is completely different and is always saved. _gameInfo = Serilizer.GetPersistingSodukoGameInfo(); _expMgr.LoadData(); DisplayHighScore(); SetDifficulty(_difficulty); ShowNumberSelector(); StartTimer(true); HintModeComboBox.SelectedItem = AdjacentComboBoxItem; }
private async void InitPuzzle() { _puzzle = new SodukoPuzzle(9, PuzzleCanvas, HintMode.Off); _puzzle.OnCompletedGame += _puzzle_OnCompletedGame; _puzzle.ShowNumberSelector += OnObjectTapped; _puzzle.InitPuzzle(); if (NumberSelectorStackPanel.Children.Count != 0) return; await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () => { var clearPiece = new SodukoPiece(true, false); clearPiece.SetUnknown(); clearPiece.OnTappedEvent += NumberSelectorTapped; NumberSelectorStackPanel.Children.Add(clearPiece); for (int i = 1; i < 10; ++i) { var piece = new SodukoPiece(true, false); piece.NumberValue = i; piece.OnTappedEvent += NumberSelectorTapped; NumberSelectorStackPanel.Children.Add(piece); } }); }