Beispiel #1
0
        public static SocksError SendRequest(Client cli, SocksEncryption enc, string ipOrDomain, int port)
        {
            AddressType type;
            IPAddress   ipAddress;

            if (!IPAddress.TryParse(ipOrDomain, out ipAddress))
            {
                //it's a domain. :D (hopefully).
                type = AddressType.Domain;
            }
            else
            {
                type = AddressType.IP;
            }
            SocksRequest sr = new SocksRequest(StreamTypes.Stream, type, ipOrDomain, port);

            //send data.
            byte[] p = sr.GetData(false);
            p[1] = 0x01;
            //process data.
            cli.Send(enc.ProcessOutputData(p, 0, p.Length));
            byte[] buffer = new byte[512];
            //process input data.
            int recv = cli.Receive(buffer, 0, buffer.Length);

            if (recv == -1)
            {
                return(SocksError.Failure);
            }
            byte[] buff = enc.ProcessInputData(buffer, 0, recv);

            return((SocksError)buff[1]);
        }
Beispiel #2
0
        public void Start()
        {
            if (ModifiedReq.Address == null || ModifiedReq.Port <= -1)
            {
                Client.Client.Disconnect(); return;
            }
#if DEBUG
            Console.WriteLine("{0}:{1}", ModifiedReq.Address, ModifiedReq.Port);
#endif
            foreach (ConnectSocketOverrideHandler conn in PluginLoader.LoadPlugin(typeof(ConnectSocketOverrideHandler)))
            {
                if (conn.Enabled)
                {
                    Client pm = conn.OnConnectOverride(ModifiedReq);
                    if (pm != null)
                    {
                        //check if it's connected.
                        if (pm.Sock.Connected)
                        {
                            RemoteClient = pm;
                            //send request right here.
                            byte[] shit = Req.GetData(true);
                            shit[1] = 0x00;
                            //process packet.
                            byte[] output = se.ProcessOutputData(shit, 0, shit.Length);
                            //gucci let's go.
                            Client.Client.Send(output);
                            ConnectHandler(null);
                            return;
                        }
                    }
                }
            }
            var socketArgs = new SocketAsyncEventArgs {
                RemoteEndPoint = new IPEndPoint(ModifiedReq.IP, ModifiedReq.Port)
            };
            socketArgs.Completed += socketArgs_Completed;
            RemoteClient.Sock     = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            if (!RemoteClient.Sock.ConnectAsync(socketArgs))
            {
                ConnectHandler(socketArgs);
            }
        }