Beispiel #1
0
        void Run()
        {
            if (Environment.OSVersion.Platform != PlatformID.Unix && Environment.OSVersion.Platform != PlatformID.MacOSX)
            {
                // Disable inheritance of server-socket, so child processes (like ADB) won't keep
                // a valid handle to that socket open until the child-process itself dies.
                //
                // This is needed due to the unfortunate combination of Process.Start enabling
                // handle-inheritance without providing an escape-hatch, and BCL deciding to
                // create all handles with inheritance enabled, again without any opt-out option.
                //
                // If this fails, there's little useful we can do.
                if (SocketWin32.SetHandleInformation(_listener.Server.Handle, SocketWin32.HANDLE_FLAGS.INHERIT, SocketWin32.HANDLE_FLAGS.None) == false)
                {
                    Debug.Write("Failed to disable handle-inheritance for socket!");
                }
            }

            _listener.Start();

            var thread = new Thread(RunInternal)
            {
                Name         = "Listen for connections on " + _listener.LocalEndpoint,
                IsBackground = true
            };

            thread.Start(_cancelSource.Token);
        }
        public void Host(int port)
        {
            var address  = IPAddress.Loopback;
            var endpoint = new IPEndPoint(address, port);

            _listener = new TcpListener(endpoint);

            if (Environment.OSVersion.Platform != PlatformID.Unix &&
                Environment.OSVersion.Platform != PlatformID.MacOSX)
            {
                // Disable inheritance of server-socket, so child processes (like ADB) won't keep
                // a valid handle to that socket open until the child-process itself dies.
                //
                // This is needed due to the unfortunate combination of Process.Start enabling
                // handle-inheritance without providing an escape-hatch, and BCL deciding to
                // create all handles with inheritance enabled, again without any opt-out option.
                //
                // If this fails, there's little useful we can do.

                if (SocketWin32.SetHandleInformation(_listener.Server.Handle, SocketWin32.HANDLE_FLAGS.INHERIT, SocketWin32.HANDLE_FLAGS.None) == false)
                {
                    Debug.Write("Failed to disable handle-inheritance for socket!");
                }
            }

            try
            {
                _listener.Start(20);

                _continueListening = true;
                _listenerThread.Start(_listener);
            }
            catch (Exception)
            {
                Close();
                throw;
            }
        }