Beispiel #1
0
    //List<Room> room = new List<Room>();

    // Use this for initialization
    void Start()
    {
        so = SocketObject.Instance;
        dw = DataWorker.Instance;
        gm = GameManager.Instance;

        //StartCoroutine ("RequestRoomData");

        /*
         * gm._GameState
         *  .DistinctUntilChanged()
         *  .Where(x => x == GameState.ConnectionComp)
         *  .Subscribe(_ => setMenu01Player());
         */

        gm._GameState
        .DistinctUntilChanged()
        .Where(x => x == GameState.CheckRoomData)
        .Subscribe(_ => QuickStart());

        gm._GameState
        .DistinctUntilChanged()
        .Where(x => x == GameState.RoomDataUpdate)
        .Subscribe(_ => RoomDataCheck());
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     so   = SocketObject.Instance;
     dw   = DataWorker.Instance;
     mine = GetComponent <PlayerScript> ();
     StartCoroutine(AttackByTime());
 }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        so = SocketObject.Instance;
        dw = DataWorker.Instance;
        if (!debug)
        {
            ps = transform.parent.GetComponent <PlayerScript>();
        }

        copyMesh      = Instantiate(originMesh);
        mf            = GetComponent <SkinnedMeshRenderer>();
        mc            = GetComponent <MeshCollider>();
        mf.sharedMesh = copyMesh;
        mf.sharedMesh.RecalculateBounds();
        mf.sharedMesh.RecalculateNormals();
        mc.sharedMesh = mf.sharedMesh;

        for (int i = 0; i < GetComponent <Renderer>().sharedMaterials.Length; i++)
        {
            GetComponent <Renderer>().sharedMaterials[i] = mat;
        }

        start = end = Vector3.zero;
        if (!debug)
        {
            ps.model = this;
        }
    }
Beispiel #4
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        private static void GameSearchLogicStart()
        {
            BitmapSource capturedImage   = ScreenCapture.GetGameType(gameWindowX, gameWindowY);
            string       googleApiResult = SocketObject.GetImageSearching(LoginViewModel.LoginUser, ImageSearchClass.BufferFromImage(capturedImage));

            if (googleApiResult != null && googleApiResult != string.Empty)
            {
                googleApiResult = googleApiResult.Split('\n')[1].Split('\n')[0];
            }
            if (googleApiResult == "비공개 선택")
            {
                gameType = GameType.비공개_선택;
            }
            else if (googleApiResult == "개인/2인 랭크 게임")
            {
                gameType = GameType.랭크_게임;
            }
            else if (googleApiResult == "무작위 총력전")
            {
                gameType = GameType.무작위_총력전;
            }
            else
            {
                //Debug.Assert(false);
            }
            Debug.WriteLine("게임 타입 : " + googleApiResult);
            return;
        }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        so = SocketObject.Instance;
        Ray        ray = new Ray(transform.position, -transform.up);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, Mathf.Infinity, mask))
        {
            if (hit.transform.gameObject.CompareTag("Stage"))
            {
                pre          = null;
                preComponent = null;
            }
            else
            {
                pre          = hit.transform.gameObject;
                preComponent = pre.GetComponent <ObsUpdate>();
                if (preComponent.fall)
                {
                    fall = true;
                }
                else
                {
                    preComponent.next = this.gameObject;
                }
            }
            return;
        }
        fall = true;
        if (core == null)
        {
            core = this.gameObject;
        }
    }
Beispiel #6
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        private void OnUpdateComplete(IAsyncResult ar)
        {
            SocketObject socketObj = (SocketObject)ar.AsyncState;
            Socket       socket    = socketObj.socket;
            SocketError  errorCode;
            int          nBytesRec = socket.EndReceive(ar, out errorCode);

            if (errorCode != SocketError.Success)
            {
                nBytesRec = 0;
            }

            if (nBytesRec != 1024)
            {
                log.Error("error");
                socket.EndConnect(socketObj.cResult);
            }
            else
            {
                //parse recipe step data
                byte[] cDataBytes = new byte[1024];
                Array.Copy(socketObj.buffer, 0, cDataBytes, 0, 1024);
                DecryptProcess(socketObj.tubeGroup, cDataBytes);
                //socket.Shutdown(SocketShutdown.Both);
                //socket.EndConnect(socketObj.cResult);
                //socket.Close();
                Thread.Sleep(1000);

                //connect(socketObj.tubeGroup);
                UpdateProcessInfo(socketObj.tubeGroup);
            }
        }
Beispiel #7
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        private void OnReceiveSendEditSetpointsComplete(IAsyncResult ar)
        {
            SocketError  errorCode;
            SocketObject so        = (SocketObject)ar.AsyncState;
            int          nBytesRec = so.socket.EndReceive(ar, out errorCode);

            if (errorCode != SocketError.Success)
            {
                nBytesRec = 0;
            }

            if (nBytesRec != 1 && 100 != so.endCommand[0])
            {
                //return with error code
                //MessageBox.Show("error");
                log.Error("error:step ");
            }
            else
            {
                //parse recipe step data
            }



            {
                //finish recipe
                // mSocketObj.socket.EndConnect(mSocketObj.cResult);
                if (so.cesCallback != null)
                {
                    so.cesCallback();
                }
            }
        }
Beispiel #8
0
 // Use this for initialization
 void Start()
 {
     so     = SocketObject.Instance;
     dw     = DataWorker.Instance;
     gm     = GameManager.Instance;
     IChaos = new IntermittentChaos();
     StartCoroutine("Chaos");
 }
Beispiel #9
0
 // Start is called before the first frame update
 void Start()
 {
     so      = SocketObject.Instance;
     dw      = DataWorker.Instance;
     mine    = GetComponent <PlayerScript>();
     handPos = hand.transform.localPosition;
     StartCoroutine(AttackByTime());
 }
Beispiel #10
0
        private static async Task AddUsers()
        {
            BitmapSource capturedImage = await ScreenCapture.GetUsersAllImageAsync(gameWindowX, gameWindowY, gameType);

            string googleApiResult = SocketObject.GetImageSearching(LoginViewModel.LoginUser, ImageSearchClass.BufferFromImage(capturedImage));

            if (googleApiResult == null || googleApiResult == string.Empty)
            {
                Debug.Assert(false);
                return;
            }

            string[] googleAPIResuluts = googleApiResult.Split('\n');
            if (gameType == GameType.비공개_선택)
            {
                for (int index = 0; index < googleAPIResuluts.Length; index++)
                {
                    if (index % 2 == 0)
                    {
                        continue;
                    }
                    GameUser user = await CreateUserAsync(googleAPIResuluts[index]);

                    user.index = index / 2;
                    Users.Add(user);
                }
            }
            else if (gameType == GameType.무작위_총력전)
            {
                for (int index = 0; index < googleAPIResuluts.Length; index++)
                {
                    GameUser user = await CreateUserAsync(googleAPIResuluts[index]);

                    user.index = index;
                    Users.Add(user);
                }
            }
            else if (gameType == GameType.랭크_게임)
            {
                for (int index = 0; index < googleAPIResuluts.Length; index++)
                {
                    if (googleAPIResuluts[index] == "상단 (탑)" ||
                        googleAPIResuluts[index] == "중단 (미드)" ||
                        googleAPIResuluts[index] == "정글" ||
                        googleAPIResuluts[index] == "하단 (봇)" ||
                        googleAPIResuluts[index] == "서포터" ||
                        googleAPIResuluts[index] == "희망 챔피언 선택" ||
                        googleAPIResuluts[index] == string.Empty)
                    {
                        continue;
                    }
                    GameUser user = await CreateUserAsync(googleAPIResuluts[index]);

                    user.index = index / 2;
                    Users.Add(user);
                }
            }
        }
Beispiel #11
0
        private void HandlexSocketRequest()
        {
            this.Context.Response.Header.AddOrUpdate("Content-Type", this._DomainControl.ServiceMimeType);
            this.Context.Response.Header.AddOrUpdate("Content-Encoding", "identity");

            // Decode Encoded Call Function to Readable
            Basics.Execution.Bind bind =
                this._DomainControl.GetxSocketBind();

            bind.Parameters.Prepare(
                (parameter) =>
            {
                Property property           = new Property(0, parameter.Query, null);
                property.InstanceRequested += (ref Basics.Domain.IDomain instance) => instance = this._DomainControl.Domain;
                property.Setup();

                property.Render(null);

                return(property.ObjectResult);
            }
                );

            List <KeyValuePair <string, object> > keyValueList = new List <KeyValuePair <string, object> >();

            foreach (Basics.Execution.ProcedureParameter item in bind.Parameters)
            {
                keyValueList.Add(new KeyValuePair <string, object>(item.Key, item.Value));
            }

            IHttpContext context       = this.Context;
            SocketObject xSocketObject =
                new SocketObject(ref context, keyValueList.ToArray());

            bind.Parameters.Override(new string[] { "xso" });
            bind.Parameters.Prepare(
                (parameter) => xSocketObject
                );

            Basics.Execution.InvokeResult <object> invokeResult =
                Manager.AssemblyCore.InvokeBind <object>(Helpers.Context.Request.Header.Method, bind, Manager.ExecuterTypes.Undefined);

            if (invokeResult.Exception != null)
            {
                throw new Exception.ServiceSocketException(invokeResult.Exception.ToString());
            }

            if (invokeResult.Result is Message)
            {
                Message MessageResult =
                    (Message)invokeResult.Result;

                if (MessageResult.Type == Message.Types.Error)
                {
                    throw new Exception.ServiceSocketException(MessageResult.Content);
                }
            }
        }
 // Start is called before the first frame update
 void Start()
 {
     so = SocketObject.Instance;
     dw = DataWorker.Instance;
     gm = GameManager.Instance;
     a  = AttackUI.GetComponent <filledImage> ();
     d  = DiffenceUI.GetComponent <filledImage> ();
     s  = SpeedUI.GetComponent <filledImage> ();
 }
Beispiel #13
0
 // Use this for initialization
 void Start()
 {
     so = SocketObject.Instance;
     dw = DataWorker.Instance;
     gm = GameManager.Instance;
     pd = new PlayerData();
     //toPos = transform.position;
     //transform.LookAt(new Vector3(0, transform.position.y, 0));
     //fpsCam.hRotation = transform.rotation;
 }
Beispiel #14
0
 // Use this for initialization
 void Start()
 {
     so = SocketObject.Instance;
     dw = DataWorker.Instance;
     gm = GameManager.Instance;
     if (this.gameObject.name.Equals("NameInputField") && so.connecting)
     {
         GetComponent <InputField> ().text = SocketObject.Instance.name;
     }
 }
Beispiel #15
0
 private void connectCallBack(IAsyncResult iar)
 {
     try
     {
         SocketObject sb = (SocketObject)iar.AsyncState;
         sb.socketWorker.EndConnect(iar);
     }
     catch
     {
     }
 }
Beispiel #16
0
        public static void StartCapture(SocketObject state)
        {
            var deviceState = new DeviceState();

            lock (deviceState)
            {
                deviceState.Device = state.Device;
                deviceState.Handle = IntPtr.Zero;
                deviceState.Cancel = false;
                deviceState.State  = state;
                var num = Marshal.AllocHGlobal(12);
                try
                {
                    if (_activeDevices.ContainsKey(state.Device.Name))
                    {
                        StopCapture(state.Device.Name);
                    }
                    var errbuff = new StringBuilder(256);
                    deviceState.Handle = pcap_open(state.Device.Name, 65536, 0, 500, IntPtr.Zero, errbuff);
                    if (deviceState.Handle == IntPtr.Zero)
                    {
                        throw new ApplicationException($"Cannot Open PCap Interface [{state.Device.Name}] => Error: {errbuff}");
                    }
                    deviceState.LinkType = pcap_datalink(deviceState.Handle);
                    if (deviceState.LinkType != 1 && deviceState.LinkType != 0)
                    {
                        throw new ApplicationException($"Interface [{state.Device.Description}] Does Not Appear To Support Ethernet");
                    }
                    if (pcap_compile(deviceState.Handle, num, "ip and tcp", 1, 0U) != 0)
                    {
                        throw new ApplicationException("Unable To Create TCP Packet Filter");
                    }
                    if (pcap_setfilter(deviceState.Handle, num) != 0)
                    {
                        throw new ApplicationException("Unable To Apply TCP Packet Filter");
                    }
                    pcap_freecode(num);
                    _activeDevices[state.Device.Name] = deviceState;
                }
                catch (Exception ex)
                {
                    if (deviceState.Handle != IntPtr.Zero)
                    {
                        pcap_close(deviceState.Handle);
                    }
                    NetworkHandler.Instance.RaiseException(Logger, new ApplicationException($"Unable To Open WinPCap Device [{state.Device.Name}]", ex));
                }
                finally
                {
                    Marshal.FreeHGlobal(num);
                }
                ThreadPool.QueueUserWorkItem(PollNetworkDevice, _activeDevices[state.Device.Name]);
            }
        }
Beispiel #17
0
        private void Connect(SocketObject so, byte tubeGroup)
        {
            Socket     socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            int        port   = 2000;
            IPAddress  ip     = IPAddress.Parse(hosts[tubeGroup - 1]);
            IPEndPoint ipe    = new IPEndPoint(ip, port);

            so.socket    = socket;
            so.ipe       = ipe;
            so.tubeGroup = tubeGroup;
            socket.BeginConnect(ipe, new AsyncCallback(OnConnectComplete), so);
        }
Beispiel #18
0
 private SocketClient()
 {
     //Connect();
     mSocket1          = new SocketObject();
     mSocket1.callback = OnConnectSocket1End;
     mSocket2          = new SocketObject();
     mSocket2.callback = OnConnectSocket2End;
     mSocket3          = new SocketObject();
     mSocket3.callback = OnConnectSocket3End;
     mSocket4          = new SocketObject();
     mSocket4.callback = OnConnectSocket4End;
 }
Beispiel #19
0
        private ProcessService()
        {
            mProcesses = new Process[6];
            for (int i = 0; i < 6; ++i)
            {
                mProcesses[i] = new Process();
            }
            mEditProcess = new EditProcess();

            socketObjs      = new SocketObject[2];
            socketObjs[0]   = new SocketObject();
            socketObjs[1]   = new SocketObject();
            commitSocketObj = new SocketObject();
        }
Beispiel #20
0
 // Use this for initialization
 void Start()
 {
     so = SocketObject.Instance;
     dw = DataWorker.Instance;
     gm = GameManager.Instance;
     //pd = new PlayerData ();
     StartCoroutine("SyncPosition");
     fpsCam = GetComponent <fpsCamera> ();
     anim   = GetComponent <Animator> ();
     toPos  = transform.position;
     transform.LookAt(new Vector3(0, transform.position.y, 0));
     fpsCam.hRotation = transform.rotation;
     //avater.GetComponent<MeshCollider>().sharedMesh = avater.GetComponent<SkinnedMeshRenderer>().sharedMesh;
 }
Beispiel #21
0
        private void SendEditSetpoints(SocketObject so)
        {
            byte[] command = { 40, so.tubeIndex, 0 };
            so.socket.BeginSend(command, 0, 3, SocketFlags.None, ar =>
            {
                SocketError errorCode;
                int nBytesSend = so.socket.EndSend(ar, out errorCode);
                if (errorCode != SocketError.Success)
                {
                    nBytesSend = 0;
                }

                if (nBytesSend != 3)
                {
                    //return with error code
                    //MessageBox.Show("error");
                    log.Error("error");
                }
                else
                {
                    so.sResult           = ar;
                    byte[] setpointBytes = new byte[66];
                    byte[] tSetpointData = EncryptEditSetpointData(so.tubeIndex);
                    Array.Copy(tSetpointData, 0, setpointBytes, 0, tSetpointData.Length);
                    so.socket.BeginSend(setpointBytes, 0, setpointBytes.Length, SocketFlags.None, ar1 =>
                    {
                        SocketError errorCode1;
                        int nBytesSend1 = so.socket.EndSend(ar1, out errorCode1);
                        if (errorCode1 != SocketError.Success)
                        {
                            nBytesSend1 = 0;
                        }

                        if (nBytesSend1 != setpointBytes.Length)
                        {
                            //return with error code
                            //MessageBox.Show("error");
                            log.Error("error");
                        }
                        else
                        {
                            so.sResult = ar1;
                            so.socket.BeginReceive(so.endCommand, 0, so.endCommand.Length, SocketFlags.None, new AsyncCallback(OnReceiveSendEditSetpointsComplete), so);
                        }
                    }, null);
                }
            }
                                , null);
        }
Beispiel #22
0
 private void sendCallBack(IAsyncResult iar)
 {
     try
     {
         SocketObject sb = (SocketObject)iar.AsyncState;
         int          b  = sb.socketWorker.EndSend(iar);
         Console.WriteLine("客户端发送了{0}字节", b);
         if (sb.allDone != null)
         {
             sb.allDone.Set();
         }
     }
     catch
     {
     }
 }
Beispiel #23
0
 public void asyncAccept(ManualResetEvent allDone)
 {
     try
     {
         SocketObject sb = new SocketObject();
         if (allDone != null)
         {
             sb.allDone = allDone;
         }
         sb.socketWorker = socketWatch;
         sb.socketWorker.BeginAccept(new AsyncCallback(acceptCallBack), sb);
     }
     catch
     {
     }
 }
Beispiel #24
0
 public void asyncConnect(ManualResetEvent allDone)
 {
     try
     {
         SocketObject sb = new SocketObject();
         if (allDone != null)
         {
             sb.allDone = allDone;
         }
         sb.socketWorker = socketSend;
         sb.socketWorker.BeginConnect(new IPEndPoint(IPAddress.Parse(ip), Int32.Parse(point)), new AsyncCallback(connectCallBack), sb);
     }
     catch
     {
     }
 }
Beispiel #25
0
        private void HandlexSocketRequest()
        {
            this.Context.Response.Header.AddOrUpdate("Content-Type", this._DomainControl.ServiceMimeType);
            this.Context.Response.Header.AddOrUpdate("Content-Encoding", "identity");

            // Decode Encoded Call Function to Readable
            Basics.Execution.Bind bind =
                this._DomainControl.GetxSocketBind();

            bind.Parameters.Prepare(
                parameter => Property.Render(null, parameter.Query).Item2
                );

            List <KeyValuePair <string, object> > keyValueList = new List <KeyValuePair <string, object> >();

            foreach (Basics.Execution.ProcedureParameter item in bind.Parameters)
            {
                keyValueList.Add(new KeyValuePair <string, object>(item.Key, item.Value));
            }

            IHttpContext context       = this.Context;
            SocketObject xSocketObject =
                new SocketObject(ref context, keyValueList.ToArray());

            bind.Parameters.Override(new [] { "xso" });
            bind.Parameters.Prepare(
                parameter => xSocketObject
                );

            Basics.Execution.InvokeResult <object> invokeResult =
                Web.Manager.Executer.InvokeBind <object>(Helpers.Context.Request.Header.Method, bind, Web.Manager.ExecuterTypes.Undefined);

            if (invokeResult.Exception != null)
            {
                throw new Exceptions.ServiceSocketException(invokeResult.Exception.ToString());
            }

            if (!(invokeResult.Result is Message messageResult))
            {
                return;
            }

            if (messageResult.Type == Message.Types.Error)
            {
                throw new Exceptions.ServiceSocketException(messageResult.Content);
            }
        }
Beispiel #26
0
 private void acceptCallBack(IAsyncResult iar)
 {
     try
     {
         SocketObject sb         = (SocketObject)iar.AsyncState;
         Socket       socketSend = sb.socketWorker.EndAccept(iar);
         socketSends.Add(socketSend.RemoteEndPoint.ToString(), socketSend);
         Console.WriteLine(socketSend.RemoteEndPoint.ToString() + "连接成功");
         if (sb.allDone != null)
         {
             sb.allDone.Set();
         }
     }
     catch
     {
     }
 }
Beispiel #27
0
        public LoginWindow()
        {
            InitializeComponent();
            rect_window_fadein();

            UsernameTextbox.Text = "Username";
            PasswordTextbox.Text = "Password";
            Username             = "";
            Password             = "";

            client = new SocketObject(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp), new IPEndPoint(IPAddress.Parse("172.16.1.68"), 11002));

            UIGlobal.LoginWindowUI   = this;
            UIGlobal.sharedTCPObject = client;

            Connect();
        }
    // Use this for initialization
    void Start()
    {
        // -> FirstProcessing()
        so = SocketObject.Instance;
        dw = DataWorker.Instance;
        gm = GameManager.Instance;
        jj = new JsonInJson();
        GameObject g = Instantiate(DestroyPlane, new Vector3(0, -50, 0), Quaternion.identity);

        g.GetComponent <DestroyPlane> ().ocs = this;
        g.transform.parent = dw.GameInstance.transform;

        gm._GameState
        .DistinctUntilChanged()
        .Where(x => x == GameState.DefaultObstacleSetting)
        .Subscribe(_ => SendDefaultObstacle());
    }
Beispiel #29
0
 public void asyncSend(Command comd, ManualResetEvent allDone)
 {
     try
     {
         SocketObject sb = new SocketObject();
         sb.socketWorker = socketSend;
         if (allDone != null)
         {
             sb.allDone = allDone;
         }
         byte[] buffer = Interpreter.getSerialization(comd);
         sb.socketWorker.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(sendCallBack), sb);
     }
     catch
     {
     }
 }
Beispiel #30
0
 public void asyncReceive(string socket, ManualResetEvent allDone)
 {
     try
     {
         SocketObject sb = new SocketObject();
         if (allDone != null)
         {
             sb.allDone = allDone;
         }
         sb.socketWorker = socketSend;
         sb.buffer       = new byte[SocketObject.allocate];
         sb.socketWorker.BeginReceive(sb.buffer, 0, SocketObject.allocate, 0, new AsyncCallback(receiveCallBack), sb);
     }
     catch
     {
     }
 }