public async Task SetGameConfigAsync(SocketCommandContext context, string key, string value)
        {
            var game = context.GetGame();

            if (game.Owner.Id != context.User.Id)
            {
                await context.Channel.SendMessageAsync(
                    $"Sorry, but only game's owner **{game.Owner.Username}** can change config");

                return;
            }

            var result = game.Config.Set(key, value);

            if (result.IsFail)
            {
                await context.Channel.SendMessageAsync(result.Message);
            }
            else
            {
                await SendGameConfigAsync(game);
            }
        }