Beispiel #1
0
        void ProcessAccept(SocketAsyncEventArgs se)
        {
            if (!Active || Client == null)
            {
                se.TryDispose();
                return;
            }

            // 判断成功失败
            if (se.SocketError != SocketError.Success)
            {
                // 未被关闭Socket时,可以继续使用
                //if (!se.IsNotClosed())
                {
                    var ex = se.GetException();
                    if (ex != null)
                    {
                        OnError("AcceptAsync", ex);
                    }

                    se.TryDispose();
                    return;
                }
            }
            else
            {
                // 直接在IO线程调用业务逻辑
                try
                {
                    // 估算完成时间,执行过长时提示
                    using (var tc = new TimeCost("{0}.OnAccept".F(GetType().Name), 200))
                    {
                        tc.Log = Log;

                        OnAccept(se.AcceptSocket);
                    }
                }
                catch (Exception ex)
                {
                    if (!ex.IsDisposed())
                    {
                        OnError("EndAccept", ex);
                    }
                }
                finally
                {
                    se.AcceptSocket = null;
                }
            }

            // 开始新的征程
            AcceptAsync(se, true);
        }
Beispiel #2
0
        Boolean ReceiveAsync(SocketAsyncEventArgs se, Boolean io)
        {
            if (Disposed)
            {
                Interlocked.Decrement(ref _RecvCount);
                se.TryDispose();

                throw new ObjectDisposedException(GetType().Name);
            }

            var rs = false;

            try
            {
                // 开始新的监听
                rs = OnReceiveAsync(se);
            }
            catch (Exception ex)
            {
                Interlocked.Decrement(ref _RecvCount);
                se.TryDispose();

                if (!ex.IsDisposed())
                {
                    OnError("ReceiveAsync", ex);

                    // 异常一般是网络错误,UDP不需要关闭
                    if (!io && ThrowException)
                    {
                        throw;
                    }
                }
                return(false);
            }

            // 如果当前就是异步线程,直接处理,否则需要开任务处理,不要占用主线程
            if (!rs)
            {
                if (io)
                {
                    ProcessReceive(se);
                }
                else
                {
                    Task.Factory.StartNew(() => ProcessReceive(se));
                }
            }

            return(true);
        }
Beispiel #3
0
        public static async Task <int> ReceiveAsync(this Socket socket, byte[] buffer, int offset, int count)
        {
            var tcs  = new TaskCompletionSource <int>();
            var args = new SocketAsyncEventArgs();

            try
            {
                args.SetBuffer(buffer, offset, count);
                args.Completed += (s, e) => tcs.TrySetResult(e.BytesTransferred);

                var isAsync = socket.ReceiveAsync(args);
                if (!isAsync)
                {
                    tcs.TrySetResult(args.BytesTransferred);
                }

                return(await tcs.Task);
            }
            catch
            {
                throw;
            }
            finally
            {
                args.TryDispose();
            }
        }
Beispiel #4
0
        void ReleaseSend(String reason)
        {
            _seSend.TryDispose();
            _seSend = null;

            if (Log != null && Log.Level <= LogLevel.Debug)
            {
                WriteLog("释放SendSA {0} {1}", 1, reason);
            }
        }
Beispiel #5
0
        void ReleaseRecv(SocketAsyncEventArgs se, String reason)
        {
            var idx = (Int32)se.UserToken;

            if (Log != null && Log.Level <= LogLevel.Debug)
            {
                WriteLog("释放RecvSA {0} {1}", idx, reason);
            }

            Interlocked.Decrement(ref _RecvCount);
            se.TryDispose();
        }
Beispiel #6
0
        void ProcessSend(SocketAsyncEventArgs se)
        {
            if (!Active)
            {
                se.TryDispose();
                return;
            }

            // 判断成功失败
            if (se.SocketError != SocketError.Success)
            {
                // 未被关闭Socket时,可以继续使用
                //if (!se.IsNotClosed())
                {
                    var ex = se.GetException();
                    if (ex != null)
                    {
                        OnError("SendAsync", ex);
                    }

                    se.TryDispose();

                    //if (se.SocketError == SocketError.ConnectionReset) Dispose();
                    if (se.SocketError == SocketError.ConnectionReset)
                    {
                        Close("SendAsync " + se.SocketError);
                    }

                    return;
                }
            }

            // 发送新的数据
            if (Interlocked.CompareExchange(ref _Sending, 0, 1) == 1)
            {
                CheckSendQueue(true);
            }
        }
Beispiel #7
0
        /// <summary>开启异步接受新连接</summary>
        /// <param name="se"></param>
        /// <param name="io">是否IO线程</param>
        /// <returns>开启异步是否成功</returns>
        Boolean AcceptAsync(SocketAsyncEventArgs se, Boolean io)
        {
            if (!Active || Client == null)
            {
                se.TryDispose();
                return(false);
            }

            var rs = false;

            try
            {
                //_Async = Server.BeginAcceptTcpClient(OnAccept, null);
                rs = Client.AcceptAsync(se);
            }
            catch (Exception ex)
            {
                if (!ex.IsDisposed())
                {
                    OnError("AcceptAsync", ex);
                }

                if (!io)
                {
                    throw;
                }

                return(false);
            }

            if (!rs)
            {
                if (io)
                {
                    ProcessAccept(se);
                }
                else
                {
                    Task.Factory.StartNew(() => ProcessAccept(se));
                }
            }

            return(true);
        }
Beispiel #8
0
        private void OnCleanup()
        {
            if (_disposed)
            {
                return;
            }

            _disposed = _shouldDispose = true;

            _other._shouldDispose = true;
            _other = null;

            _source.TryDispose();
            _target.TryDispose();
            _recSaea.TryDispose();
            _sendSaea.TryDispose();

            _source  = _target = null;
            _recSaea = _sendSaea = null;
            _buffer  = null;
        }
        private void OnCleanup()
        {
            if (Disposed)
            {
                return;
            }

            Disposed = ShouldDispose = true;

            Other.ShouldDispose = true;
            Other = null;

            Source.TryDispose();
            Target.TryDispose();
            RecSAEA.TryDispose();
            SendSAEA.TryDispose();

            Source  = Target = null;
            RecSAEA = SendSAEA = null;
            Buffer  = null;
        }
Beispiel #10
0
        void ProcessReceive(SocketAsyncEventArgs se)
        {
            if (!Active)
            {
                se.TryDispose();
                return;
            }

            // 判断成功失败
            if (se.SocketError != SocketError.Success)
            {
                // 未被关闭Socket时,可以继续使用
                //if (!se.IsNotClosed())
                if (OnReceiveError(se))
                {
                    var ex = se.GetException();
                    if (ex != null)
                    {
                        OnError("ReceiveAsync", ex);
                    }

                    se.TryDispose();

                    return;
                }
            }
            else
            {
                // 拷贝走数据,参数要重复利用
                var data = se.Buffer.ReadBytes(se.Offset, se.BytesTransferred);
                var ep   = se.RemoteEndPoint as IPEndPoint;

                // 在用户线程池里面去处理数据
                //Task.Factory.StartNew(() => OnReceive(data, ep)).LogException(ex => OnError("OnReceive", ex));
                //ThreadPool.QueueUserWorkItem(s => OnReceive(data, ep));

                // 直接在IO线程调用业务逻辑
                try
                {
                    // 估算完成时间,执行过长时提示
                    using (var tc = new TimeCost("{0}.OnReceive".F(GetType().Name), 1000))
                    {
                        tc.Log = Log;

                        OnReceive(data, ep);
                    }
                }
                catch (Exception ex)
                {
                    if (!ex.IsDisposed())
                    {
                        OnError("OnReceive", ex);
                    }
                }
            }

            // 开始新的监听
            if (Active && !Disposed)
            {
                ReceiveAsync(se, true);
            }
            else
            {
                se.TryDispose();
            }
        }