internal static void TestSndComparer(TestContext tc, BlamVersion game, string dir, string[] map_names)
        {
            int map_count = map_names.Length;
            List <MapSndComparer> maps = new List <MapSndComparer>(map_count);

            var thread_code = new System.Threading.WaitCallback(delegate(object param)
            {
                var args = param as CacheFileOutputInfoArgs;

                MapSndComparer cmp = SndComparerMethod(args);
                lock (maps)
                    maps.Add(cmp);

                args.SignalFinished();
            });

            CacheFileOutputInfoArgs.TestThreadedMethod(tc, thread_code,
                                                       game, dir, map_names);

            SndComparer snd_cmp = new SndComparer(map_count);

            snd_cmp.PreProcess(maps, map_count);
            snd_cmp.ScanForDiffs();
            snd_cmp.OutputDiffs(BuildResultPath(kTestResultsPath, game, null, "sound_cmp_results", "txt"));
        }
Beispiel #2
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		internal static void TestSndComparer(TestContext tc, BlamVersion game, string dir, string[] map_names)
		{
			int map_count = map_names.Length;
			List<MapSndComparer> maps = new List<MapSndComparer>(map_count);

			var thread_code = new System.Threading.WaitCallback(delegate(object param)
			{
				var args = param as CacheFileOutputInfoArgs;

				MapSndComparer cmp = SndComparerMethod(args);
				lock (maps)
					maps.Add(cmp);

				args.SignalFinished();
			});

			CacheFileOutputInfoArgs.TestThreadedMethod(tc, thread_code,
				game, dir, map_names);

			SndComparer snd_cmp = new SndComparer(map_count);
			snd_cmp.PreProcess(maps, map_count);
			snd_cmp.ScanForDiffs();
			snd_cmp.OutputDiffs(BuildResultPath(kTestResultsPath, game, null, "sound_cmp_results", "txt"));
		}