Beispiel #1
0
        public override void CopyFrom(DxfHandledObject from, CloneContext cloneContext)
        {
            base.CopyFrom(from, cloneContext);
            DxfVPort dxfVport = (DxfVPort)from;

            this.string_0           = dxfVport.string_0;
            this.point2D_0          = dxfVport.point2D_0;
            this.point2D_1          = dxfVport.point2D_1;
            this.point2D_2          = dxfVport.point2D_2;
            this.point2D_3          = dxfVport.point2D_3;
            this.vector2D_0         = dxfVport.vector2D_0;
            this.vector2D_1         = dxfVport.vector2D_1;
            this.vector3D_0         = dxfVport.vector3D_0;
            this.point3D_0          = dxfVport.point3D_0;
            this.double_0           = dxfVport.double_0;
            this.double_1           = dxfVport.double_1;
            this.double_2           = dxfVport.double_2;
            this.double_3           = dxfVport.double_3;
            this.double_4           = dxfVport.double_4;
            this.double_5           = dxfVport.double_5;
            this.double_6           = dxfVport.double_6;
            this.standardFlags_0    = dxfVport.standardFlags_0;
            this.ViewMode           = dxfVport.viewMode_0;
            this.short_0            = dxfVport.short_0;
            this.short_1            = dxfVport.short_1;
            this.bool_0             = dxfVport.bool_0;
            this.bool_1             = dxfVport.bool_1;
            this.snapStyle_0        = dxfVport.snapStyle_0;
            this.short_2            = dxfVport.short_2;
            this.renderMode_0       = dxfVport.renderMode_0;
            this.bool_2             = dxfVport.bool_2;
            this.bool_3             = dxfVport.bool_3;
            this.Ucs                = Class906.smethod_2(cloneContext, dxfVport.Ucs);
            this.orthographicType_0 = dxfVport.orthographicType_0;
        }
 public StopSettings(bool onBeat, Metronome metronome, SnapStyle snapStyle, float beat, float delay, float fadeLength, FadeType fadeType, float power)
 {
     this.onBeat = onBeat;
     this.metronome = metronome;
     this.snapStyle = snapStyle;
     this.beat = beat;
     this.delay = delay;
     this.fadeLength = fadeLength;
     this.fadeType = fadeType;
     this.power = power;
 }
Beispiel #3
0
 public StopSettings(bool onBeat, Metronome metronome, SnapStyle snapStyle, float beat, float delay, float fadeLength, FadeType fadeType, float power)
 {
     this.onBeat     = onBeat;
     this.metronome  = metronome;
     this.snapStyle  = snapStyle;
     this.beat       = beat;
     this.delay      = delay;
     this.fadeLength = fadeLength;
     this.fadeType   = fadeType;
     this.power      = power;
 }
    /// <summary>
    /// The following coroutines are used to snap playing & stopping to the beat.
    /// </summary>
    public IEnumerator DelayAndSnap(Metronome metro, SnapStyle snap, float beat, float delay)
    {
        if (delay > 0f) { yield return StartCoroutine (DelayBeats (metro, delay)); }

        switch (snap) {

            case SnapStyle.BeatInMeasure:
                yield return StartCoroutine (WaitForBeatInMeasure (metro, beat));
                break;

            case SnapStyle.BeatValue:
                yield return StartCoroutine (WaitForBeatValue (metro, beat));
                break;

        }
    }
    /// <summary>
    /// The following coroutines are used to snap playing & stopping to the beat.
    /// </summary>

    public IEnumerator DelayAndSnap(Metronome metro, SnapStyle snap, float beat, float delay)
    {
        if (delay > 0f)
        {
            yield return(StartCoroutine(DelayBeats(metro, delay)));
        }

        switch (snap)
        {
        case SnapStyle.BeatInMeasure:
            yield return(StartCoroutine(WaitForBeatInMeasure(metro, beat)));

            break;

        case SnapStyle.BeatValue:
            yield return(StartCoroutine(WaitForBeatValue(metro, beat)));

            break;
        }
    }
 public StopSettings(Metronome metronome, SnapStyle snapStyle, float beat, float delay, float fadeLength, FadeType fadeType, float power)
     : this(true, metronome, snapStyle, beat, delay, fadeLength, fadeType, power)
 {
 }
 public PlaySettings(Metronome metronome, SnapStyle snapStyle, float beat, float delay, bool loop, float fadeLength, FadeType fadeType, float power) :
     this(true, metronome, snapStyle, beat, delay, loop, fadeLength, fadeType, power)
 {
 }
 public PlaySettings(Metronome metronome, SnapStyle snapStyle, float beat, bool loop, float fadeLength) :
     this(true, metronome, snapStyle, beat, 0f, loop, fadeLength, FadeType.Lin, 1f)
 {
 }
Beispiel #9
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 public SnappingCollectionViewLayout(SnapStyle snapStyle)
 {
     _snapStyle = snapStyle;
 }
Beispiel #10
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 public void SetSnap(SnapStyle snap)
 {
     _snapStyle = snap;
 }
Beispiel #11
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 private void Awake()
 {
     _map       = FindObjectOfType <MapEditor>();
     _snapStyle = SnapStyle.Edge;
 }
 public PlaySettings(Metronome metronome, SnapStyle snapStyle, float beat, bool loop, float fadeLength, FadeType fadeType, float power)
     : this(true, metronome, snapStyle, beat, 0f, loop, fadeLength, fadeType, power)
 {
 }
Beispiel #13
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 public StopSettings(Metronome metronome, SnapStyle snapStyle, float beat, float fadeLength, FadeType fadeType, float power) :
     this(true, metronome, snapStyle, beat, 0f, fadeLength, fadeType, power)
 {
 }