private void renderSnapInformation(XNAGame game, Matrix transformation, SnapInformation snapInformation, Dictionary <SnapType, Color> colorTypeMap)
 {
     for (int j = 0; j < snapInformation.SnapList.Count; j++)
     {
         SnapPoint point    = snapInformation.SnapList[j];
         Vector3   startPos = point.Position;
         var       color    = colorTypeMap[point.SnapType];
         game.LineManager3D.AddLine(Vector3.Transform(startPos, transformation), Vector3.Transform(startPos + point.Normal, transformation), color);
         game.LineManager3D.AddLine(Vector3.Transform(startPos, transformation), Vector3.Transform(startPos + point.Up, transformation), color);
     }
 }
        public SnapInformation CreateFromTile(TileData data)
        {
            SnapInformation information = new SnapInformation();

            for (int i = 0; i < 6; i++)
            {
                var tileFace = (TileFace)(i + 1);
                if (data.GetFaceType(tileFace) == null)
                {
                    continue;
                }
                var faceType = data.GetFaceType(tileFace);

                SnapPoint point = GetPoint(data, tileFace, faceType, data.GetTotalWinding(tileFace));
                point.TileFaceType = faceType;

                information.addSnapObject(point);
            }

            return(information);
        }
Beispiel #3
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        public void TestSnapPointToPoint()
        {
            XNAGame game = new XNAGame();

            SnapInformation inf1 = new SnapInformation();
            SnapInformation inf2 = new SnapInformation();

            SnapPoint p1 = new SnapPoint();

            p1.Position = new Vector3(1.7f, 1, 1);
            p1.Normal   = new Vector3(0, 0, 1);
            p1.Normal.Normalize();
            p1.Up = new Vector3(0, -1, 0);
            p1.Up.Normalize();

            SnapPoint p2 = new SnapPoint();

            p2.Position = new Vector3(1, 1, 1);
            p2.Normal   = new Vector3(1, 0, 0);
            p2.Normal.Normalize();
            p2.Up = new Vector3(0, -1, 0);
            p2.Up.Normalize();

            SnapPoint p3 = new SnapPoint();

            p3.Position = new Vector3(2, 0, 2);
            p3.Normal   = new Vector3(1, 1, 0);
            p3.Normal.Normalize();
            p3.Up = new Vector3(1, -1, 0);
            p3.Up.Normalize();

            SnapType type = new SnapType("t1");

            p1.SnapType = type;
            p2.SnapType = type;

            inf1.addSnapObject(p1);
            inf1.addSnapObject(p3);
            inf2.addSnapObject(p2);

            SnapEngineClass snapEngine = new SnapEngineClass();

            snapEngine.addSnapInformation(inf1);
            snapEngine.addSnapInformation(inf2);

            SphereMesh sphere1 = new SphereMesh(0.2f, 24, Color.Green);
            SphereMesh sphere2 = new SphereMesh(0.2f, 24, Color.Yellow);
            SphereMesh sphere3 = new SphereMesh(0.2f, 24, Color.Green);

            sphere1.WorldMatrix = Matrix.CreateTranslation(p1.Position);
            sphere2.WorldMatrix = Matrix.CreateTranslation(p2.Position);
            sphere3.WorldMatrix = Matrix.CreateTranslation(p3.Position);

            game.AddXNAObject(sphere1);
            game.AddXNAObject(sphere2);
            game.AddXNAObject(sphere3);

            game.DrawEvent += delegate
            {
                game.LineManager3D.AddLine(p1.Position, p1.Position + 0.5f * p1.Normal, Color.Red);
                game.LineManager3D.AddLine(p1.Position, p1.Position + 0.5f * p1.Up, Color.Yellow);

                game.LineManager3D.AddLine(p3.Position, p3.Position + 0.5f * p3.Normal, Color.Red);
                game.LineManager3D.AddLine(p3.Position, p3.Position + 0.5f * p3.Up, Color.Yellow);

                game.LineManager3D.AddLine(p2.Position, p2.Position + 0.5f * p2.Normal, Color.Red);
                game.LineManager3D.AddLine(p2.Position, p2.Position + 0.5f * p2.Up, Color.Yellow);
            };
            game.UpdateEvent += delegate
            {
                if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Enter))
                {
                    snapEngine.SnapTo(inf1, inf2);
                    sphere1.WorldMatrix = Matrix.CreateTranslation(p1.Position);
                    sphere2.WorldMatrix = Matrix.CreateTranslation(p2.Position);
                    sphere3.WorldMatrix = Matrix.CreateTranslation(p3.Position);
                }
            };

            game.Run();
        }