Beispiel #1
0
    void OnDrawGizmos()
    {
        if (Inc)
        {
            DebugI++;
            Inc = false;
        }
        Tri = -1;

        if (!gen())
        {
            ;       // return;
        }
        Gizmos.color = Color.white;
        foreach (Node n in Nodes)
        {
            drawCross(n.Centre);
            for (int i = 3; i-- > 0;)
            {
                var o = n.Nbrs[i];

                if (o != null)
                {
                    Gizmos.DrawLine(n.Centre, o.Centre);
                }
            }
        }

        if (Nodes.Count == 0 || !Obj1 || !Obj2)
        {
            return;
        }

        Gizmos.color = Color.red;
        Node a = findNode(Obj1.position), b = findNode(Obj2.position);

        if (a == null || b == null)
        {
            return;
        }

        SortedList <float, SearchNode> search = new SortedList <float, SearchNode>(new DuplicateKeyComparer <float>());

        Vector2 desP = Obj2.position, strtP = Obj1.position;

        var cur = new SearchNode();

        cur.D    = 0;
        cur.N    = a;
        cur.Prev = null;
        cur.P    = Obj1.position;
        cur.N.SN = cur;


        float      cD = float.MaxValue;
        SearchNode cP = null;

        for (; ;)
        {
            var n = cur.N;
            for (int i = 3; i-- > 0;)
            {
                var o = n.Nbrs[i];
                if (o == null)
                {
                    continue;
                }

                if (o.SN != null)
                {
                    // var d = cur.D + (cur.P - sn.P).magnitude;
                    continue;
                }
                //  Gizmos.DrawLine(cur.P, n.Edge[i] );

                var sn = new SearchNode();
                sn.P    = n.Edge[i];
                sn.D    = cur.D + (cur.P - sn.P).magnitude;
                sn.N    = o;
                sn.Prev = cur;
                sn.N.SN = sn;
                sn.NbrI = i;

                var d = sn.D + (desP - sn.P).magnitude;
                if (d > cD)
                {
                    continue;
                }

                if (o == b)
                {
                    cD = d;
                    cP = sn;
                    // Gizmos.DrawLine(sn.P, desP);
                    continue;
                }
                search.Add(d, sn);
            }
            if (search.Count == 0)
            {
                break;
            }
            cur = search.Values[search.Count - 1];

            if (search.Keys[search.Count - 1] > cD)
            {
                break;
            }

            search.RemoveAt(search.Count - 1);
        }


        if (cP == null)
        {
            return;
        }


        List <SmoothNode> smooth = new List <SmoothNode>();



        //Gizmos.DrawLine( desP, cP.P );

        SmoothNode smt = new SmoothNode();

        smt.P = desP;
        smooth.Add(smt);
        for (; ;)
        {
            var n = cP.Prev;
            if (n != null)
            {
                //Gizmos.DrawLine( n.P, cP.P );

                // Gizmos.DrawLine(Verts[ n.N.Vi[ cP.NbrI ] ],Verts[ n.N.Vi[ (cP.NbrI+2)%3 ] ] );

                smt    = new SmoothNode();
                smt.P  = cP.P;
                smt.E1 = Verts[n.N.Vi[cP.NbrI]];
                smt.E2 = Verts[n.N.Vi[(cP.NbrI + 2) % 3]];// -smt.E1;
                smooth.Add(smt);

                cP = n;
            }
            else
            {
                //Gizmos.DrawLine( strtP, cP.P );

                smt   = new SmoothNode();
                smt.P = strtP;
                smooth.Add(smt);
                break;
            }
        }

        Gizmos.color = Color.red;

        /*
         * for(int iter =10; iter-->0;) {
         * // break;
         *  for(int i = smooth.Count-1;--i > 0;) {
         *      smt = smooth[i];
         *
         *
         *      smt.P = (smt.P*0 + smooth[i+1].P+ smooth[i-1].P )*0.5f;
         *
         *      //var op = smt.P;
         *
         *     // Util.lineLineIntersection( smooth[i+1].P, smooth[i-1].P, smt.E1,  smt.E1 + smt.E2, ref smt.P );
         *
         *      var vec = smt.P - smt.E1;
         *      var dt = Vector2.Dot( vec, smt.E2 ); dt /= smt.E2.sqrMagnitude;
         *
         *
         *
         *
         *      dt = Mathf.Clamp01( dt );
         *     // Gizmos.DrawLine(  smt.E1,  smt.E1 + smt.E2 );
         *
         *     // Gizmos.DrawLine(smooth[i + 1].P, smooth[i - 1].P);
         *      smt.P =smt.E1 + smt.E2*dt;
         *
         *     // Gizmos.DrawLine(smt.P,  op );
         *      break;
         *  }
         *  break;
         * }
         *
         * Gizmos.color = Color.green;
         * for(int i = smooth.Count-1;i-- > 0;) {
         *  Gizmos.DrawLine( smooth[i+1].P, smooth[i].P );
         * } */


        Vector2 vec, fnlA, fnlB;

        Vector2 tPos = smooth[0].P, cPos = smooth[smooth.Count - 1].P;

        int CurNode = smooth.Count - 2;

        //  tPos = smooth[CurNode].P;
        fnlA = smooth[CurNode].E1;
        fnlB = smooth[CurNode].E2;
        float sgn = -1;


        for (int ci = CurNode - 1; ; ci--)
        {
            if (ci <= 0)
            {
                break;
            }


            //Vector2 tPos = smooth[CurNode].P;


            Vector2 fnlA2 = smooth[ci].E1;
            Vector2 fnlB2 = smooth[ci].E2;

            if ((fnlA2 - fnlA).sqrMagnitude > (fnlB2 - fnlB).sqrMagnitude)
            {
                Debug.DrawLine(cPos, fnlA2, Color.black);

                sgn = Util.sign(fnlA2, cPos, fnlA);
                if (Util.sign(fnlA2, cPos, fnlA) > 0)
                {
                    if (Util.sign(fnlB, cPos, fnlA) < 0)
                    {
                        tPos = fnlB;
                        break;
                    }
                    fnlA = fnlA2;
                }
                else
                {
                    // tPos = fnlA;
                    //   break;
                }
            }
            else
            {
                Debug.DrawLine(cPos, fnlB2, Color.black);
                sgn = Util.sign(fnlB, cPos, fnlB2);

                if (Util.sign(fnlB, cPos, fnlB2) > 0)
                {
                    if (Util.sign(fnlB, cPos, fnlA) < 0)
                    {
                        //  tPos = fnlA;
                        //  break;
                    }
                    fnlB = fnlB2;
                }
                else
                {
                    //  tPos = fnlB;
                    //   break;
                }
            }
        }


        if (Util.sign(fnlB, cPos, tPos) < 0)
        {
            tPos = fnlB;
        }
        if (Util.sign(tPos, cPos, fnlA) < 0)
        {
            tPos = fnlA;
        }

        //   Debug.Log("sgn  " + sgn);
        Debug.DrawLine(cPos, fnlA, Color.green);
        Debug.DrawLine(cPos, fnlB, Color.red);
        Debug.DrawLine(cPos, tPos, Color.white);
    }
Beispiel #2
0
    public Path getPath(Vector2 from, Vector2 to, Node toNode)
    {
        if (Nodes.Count == 0)
        {
            return(null);
        }

        Node a = findNode(from), b = toNode;

        if (a == null || b == null || a == b)
        {
            return(null);
        }

        SortedList <float, SearchNode> search = new SortedList <float, SearchNode>(new DuplicateKeyComparer <float>());

        var cur = new SearchNode();

        cur.D    = 0;
        cur.N    = a;
        cur.Prev = null;
        cur.P    = from;
        cur.N.SN = cur;


        float      cD = float.MaxValue;
        SearchNode cP = null;

        for (; ;)
        {
            var n = cur.N;
            for (int i = 3; i-- > 0;)
            {
                var o = n.Nbrs[i];
                if (o == null)
                {
                    continue;
                }

                if (o.SN != null)
                {
                    // var d = cur.D + (cur.P - sn.P).magnitude;
                    continue;
                }
                // Gizmos.DrawLine(cur.P, n.Edge[i]);

                var sn = new SearchNode();
                sn.P    = n.Edge[i];
                sn.D    = cur.D + (cur.P - sn.P).magnitude;
                sn.N    = o;
                sn.Prev = cur;
                sn.N.SN = sn;
                sn.NbrI = i;

                var d = sn.D + (to - sn.P).magnitude;
                if (d > cD)
                {
                    continue;
                }

                if (o == b)
                {
                    cD = d;
                    cP = sn;
                    //     Gizmos.DrawLine(sn.P, to);
                    continue;
                }
                search.Add(d, sn);
            }
            if (search.Count == 0)
            {
                break;
            }
            cur = search.Values[search.Count - 1];

            if (search.Keys[search.Count - 1] > cD)
            {
                break;
            }

            search.RemoveAt(search.Count - 1);
        }
        foreach (Node n in Nodes)
        {
            n.SN = null;
        }

        if (cP == null)
        {
            return(null);
        }

        Path ret = new Path();
        List <SmoothNode> smooth = ret.Smooth = new List <SmoothNode>();

        //  Gizmos.color = Color.green;

        //Gizmos.DrawLine( desP, cP.P );

        SmoothNode smt = new SmoothNode();

        smt.P2 = smt.P = to;
        smooth.Add(smt);
        for (; ;)
        {
            var n = cP.Prev;
            if (n != null)
            {
                //Gizmos.DrawLine( n.P, cP.P );

                // Gizmos.DrawLine(Verts[ n.N.Vi[ cP.NbrI ] ],Verts[ n.N.Vi[ (cP.NbrI+2)%3 ] ] );

                smt    = new SmoothNode();
                smt.P2 = smt.P = cP.P;
                smt.E1 = Verts[n.N.Vi[cP.NbrI]];
                smt.E2 = Verts[n.N.Vi[(cP.NbrI + 2) % 3]];// -smt.E1;
                smooth.Add(smt);

                cP = n;
            }
            else
            {
                //Gizmos.DrawLine( strtP, cP.P );

                smt    = new SmoothNode();
                smt.P2 = smt.P = from;
                smooth.Add(smt);
                break;
            }
        }
        return(ret);

        for (int iter = 60; iter-- > 0;)
        {
            /* for(int i = smooth.Count - 1; --i > 0; ) {
             *   smt = smooth[i];
             *   smt.P2 = (smooth[i + 1].P + smooth[i - 1].P) * 0.5f;
             *
             *   var vec = smt.P2 - smt.E1;
             *   var dt = Vector2.Dot(vec, smt.E2); dt /= smt.E2.sqrMagnitude;
             *   dt = Mathf.Clamp01(dt);
             *   //  Gizmos.DrawLine(  smt.E1,  smt.E1 + smt.E2 );
             *   smt.P2 = smt.E1 + smt.E2 * dt;
             * }
             * for(int i = smooth.Count - 1; --i > 0; ) {
             *   smt = smooth[i];
             *   smt.P = (smooth[i + 1].P2 + smooth[i - 1].P2) * 0.5f;
             *
             *   var vec = smt.P - smt.E1;
             *   var dt = Vector2.Dot(vec, smt.E2); dt /= smt.E2.sqrMagnitude;
             *   dt = Mathf.Clamp01(dt);
             *   //  Gizmos.DrawLine(  smt.E1,  smt.E1 + smt.E2 );
             *   smt.P = smt.E1 + smt.E2 * dt;
             * }*/

            for (int i = smooth.Count - 1; --i > 0;)
            {
                smt   = smooth[i];
                smt.P = (smt.P * 0.5f + smooth[i + 1].P + smooth[i - 1].P) * 0.4f;

                var vec = smt.P - smt.E1;
                var dt  = Vector2.Dot(vec, smt.E2); dt /= smt.E2.sqrMagnitude;

                float edge = 0.25f / smt.E2.magnitude;
                dt = Mathf.Clamp(dt, edge, 1.0f - edge);
                //  Gizmos.DrawLine(  smt.E1,  smt.E1 + smt.E2 );
                smt.P = smt.E1 + smt.E2 * dt;
                break;
            }
            break;
        }
        return(ret);

        /*
         * for(int i = smooth.Count - 1; i-- > 0; ) {
         *  Gizmos.DrawLine(smooth[i + 1].P, smooth[i].P);
         * } */
    }