Beispiel #1
0
    void SpawnPrefab()
    {
        GameObject newPrefab = Instantiate(prefab, transform.position, Quaternion.identity) as GameObject;

        newPrefab.transform.parent = GameController.instance.game.level.transform;

        spawner.zombies.Add(newPrefab);

        smashCam.AddTarget(newPrefab.transform);
        smashCam.CleanUp();
    }
    void SpawnZombie()
    {
        GameObject newDummy = Instantiate(zombieSpawnEffectPrefab, transform.position, Quaternion.identity) as GameObject;

        newDummy.transform.parent = GameController.instance.game.level.transform;

        int randomSpawn = Random.Range(0, 4);

        newDummy.transform.position = currentLevel.startingSpawnPoints[randomSpawn].position;

        smashCam.AddTarget(newDummy.transform);
        smashCam.CleanUp();
    }