public void HorizontalMovement(Vector3 dir) { if (transform.right != dir) { TurnAround(); } if (physics.InTheAir) { physics.SetVelocityX(dir.x); } physics.SetForceX(dir.x); animManager.StartRunningAnim(); }
public void HorizontalMovement(Vector3 dir) { if (transform.right != dir) { TurnAround(); } if (physics.InTheAir) { physics.SetVelocityX(dir.x); } physics.SetForceX(dir.x); animManager.StartRunningAnim(); }