public virtual void Merge(This other)
        {
            for (uint i = 0; i < other.NumSlots; i++)
            {
                var slotIdx = (int)(other.StartSlot + i);
                if (!SlotsMask.Contains(slotIdx))
                {
                    SlotsMask.Add(slotIdx);
                }
            }

            var overridden = SlotsPopulated.Where(s => s.Index >= other.StartSlot && s.Index < other.StartSlot + other.NumSlots).ToList();

            overridden.ForEach(s => mergeWarnings.Add($"{(this as INamed).Name}: Overwriting slot {s.Index}"));
            overridden.ForEach(s => SlotsPopulated.Remove(s));

            NumSlots  = (uint)SlotsMask.Count;
            StartSlot = other.StartSlot < StartSlot ? other.StartSlot : StartSlot;
            PointersMerged ??= new List <ulong> {
                Pointer
            };
            PointersMerged.Add(other.Pointer);
        }
 private TSlot?GetSlot(int index)
 => SlotsMask.Contains(index) ? SlotsPopulated.FirstOrDefault(s => s.Index == index) : GetPrevious(index);