public void OnClick()
    {
        // first check if slot is attached
//		if (mySlotObject.MyCannon.InUse){
//			Debug.Log("Cannon is In Use, Unable to update Slot");
//			return;
//		}
//		Debug.Log("Updating Slot with + cannonname");

        //mySlotObject.ButtonOpenCannonListPressed();
        mySlotObject.ButtonCannonSelectedPressed();

        // ToyBox.GetPandora().AssignSlot(EntityFactory.CannonTypes.Fox,0);
    }