Beispiel #1
0
 public virtual void ReferenceChildren()
 {
     mainSlotManager    = transform.parent.parent.GetComponent <SlotMouseInputControl> ();
     childIcon          = transform.FindChild("Icon").GetComponent <Image> ();
     childIcon.enabled  = false;
     tooltip            = transform.FindChild("Tooltip");
     selectionIndicator = transform.FindChild("Selection Indicator").GetComponent <RectTransform> ();
     stackIndicator     = transform.FindChild("Stack Indicator").GetComponent <Text> ();
     UpdateStackIndicator();
 }
Beispiel #2
0
 public virtual void ReferenceChildren()
 {
     Debug.Log("Initialized inventory " + gameObject.name);
     mainSlotManager    = transform.parent.parent.GetComponent <SlotMouseInputControl> ();
     childIcon          = transform.Find("Icon").GetComponent <Image> ();
     childIcon.enabled  = false;
     tooltip            = transform.Find("Tooltip");
     selectionIndicator = transform.Find("Selection Indicator").GetComponent <RectTransform> ();
     stackIndicator     = transform.Find("Stack Indicator").GetComponent <Text> ();
     UpdateStackIndicator();
 }