//delete item from slot, and destroy dragItem gameObjec
    private void removeItemFromSlot(SlotControllerScript slot)
    {
        var dragItem = slot.dragItem;

        if (dragItem != null)
        {
            draggableItemList.Remove(dragItem);
            slot.dragItem = null;
            Destroy(dragItem.gameObject);
        }
    }
Beispiel #2
0
 private void rightClickWeapon(SlotControllerScript slot)
 {
     if (slot is WeaponSlotControllerScript)
     {
         //do nothing if we're already an weapon slot
         return;
     }
     else
     {
         var dragItem   = slot.getItem();
         var weaponSlot = dragAndDropScript.weaponSlot;
         var curWeapon  = weaponSlot.getItem();
         if (curWeapon != null)
         {
             //switch items
             slot.addItem(curWeapon);
         }
         weaponSlot.addItem(dragItem);
     }
 }
Beispiel #3
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 private void rightClickArmor(SlotControllerScript slot)
 {
     if (slot is EquipmentSlotControllerScript)
     {
         Debug.Log("right clicked equip slot");
         //do nothing if we're already an equipment slot
         return;
     }
     else
     {
         var   dragItem     = slot.getItem();
         Armor a            = (Armor)dragItem.item;
         var   equipSlot    = dragAndDropScript.equipmentDictionary [a.armorType];
         var   curEquipItem = equipSlot.getItem();
         if (curEquipItem != null)
         {
             //switch items
             slot.addItem(curEquipItem);
         }
         equipSlot.addItem(dragItem);
     }
 }
Beispiel #4
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 public void addToSlot(SlotControllerScript slot)
 {
     Debug.Log("Adding " + item.name + " to " + slot.gameObject.name);
     this.lastSlot = slot;
     this.gameObject.transform.position = slot.gameObject.transform.position;
 }
 private bool addItemToSlot(SlotControllerScript slot, DragItemControllerScript dragItem)
 {
     return(slot.addItem(dragItem));
 }