Beispiel #1
0
    public void InventorySlotLeftClicked(InventorySlot slot)
    {
        MouseSlot mouseSlot = MouseSlot.instance;
        Item      mouseItem = MouseSlot.instance.Item();

        if (mouseItem == null && slot.Item() == null)
        {
            Debug.Log("BOTH SLOTS EMPTY");
            return;
        }

        if (mouseItem == null && slot.Item() != null)
        {
            slotClickHelper.PickUpItemIntoEmptyMouseSlot(mouseSlot, slot);
            return;
        }

        if (mouseItem != null && slot.Item() == null)
        {
            slotClickHelper.PlaceItemInEmptySlot(mouseSlot, slot);
            return;
        }

        if (mouseItem != null && slot.Item() != null)
        {
            slotClickHelper.SwapItems(mouseSlot, slot);
            return;
        }
    }
Beispiel #2
0
    public void EquipSlotLeftClicked(EquipSlot slot)
    {
        MouseSlot mouseSlot = MouseSlot.instance;
        Item      mouseItem = MouseSlot.instance.Item();

        if (slotClickHelper.CheckItemType() == false)
        {
            return;
        }

        if (mouseItem == null && slot.Equipment() == null) //or slot.Equipment() == naked or unarmed?
        {
            Debug.Log("BOTH SLOTS EMPTY");
            return;
        }

        if (mouseItem == null && slot.Equipment() != null)
        {
            slotClickHelper.PickUpItemIntoEmptyMouseSlot(mouseSlot, slot);
            return;
        }

        if (mouseItem != null && slot.Equipment() == null) //or slot.Equipment() == naked or unarmed?
        {
            slotClickHelper.PlaceItemInEmptySlot(mouseSlot, slot);
            return;
        }

        if (mouseItem != null && slot.Equipment() != null) //or slot.Equipment() == naked or unarmed?
        {
            slotClickHelper.SwapItems(mouseSlot, slot);
            return;
        }
    }