Beispiel #1
0
        public Player(KinectManager kinect, MouseController mouse, ContentManager content, SlingShot slingshot)
        {
            this.kinect    = kinect;
            this.mouse     = mouse;
            this.slingshot = slingshot;
            texture        = content.Load <Texture2D>("Player");
            sprite         = new Sprite(new Rectangle(texture.Width * 2, (slingshot.GetSprite.GetBounds.Y + slingshot.GetSprite.GetBounds.Height) - texture.Height, texture.Width, texture.Height), texture);

            //Store the radius of the player for collision detection
            if (sprite.GetBounds.Width > sprite.GetBounds.Height)
            {
                radius = sprite.GetBounds.Width + 2;
            }
            else
            {
                radius = sprite.GetBounds.Height + 2;
            }

            //Calculate the corners of the player
            CalcCorners();

            //Set up particle engine
            List <Texture2D> textures = new List <Texture2D>();

            textures.Add(content.Load <Texture2D>("circle"));
            textures.Add(content.Load <Texture2D>("star"));
            textures.Add(content.Load <Texture2D>("diamond"));
            particleEngine = new ParticleEngine(textures, new Vector2(400, 240));
        }
Beispiel #2
0
    void Start()
    {
        initialColorType = colorType;
        parentObject     = transform.parent.gameObject;
        parentSlingShot  = parentObject.GetComponent <SlingShot>();
        circleCollider2D = GetComponent <CircleCollider2D>();
        spriteRenderer   = GetComponent <SpriteRenderer>();
        trailRenderer    = GetComponent <TrailRenderer>();



        rb = GetComponent <Rigidbody2D>();
        sj = GetComponent <SpringJoint2D>();
        sj.connectedAnchor = parentSlingShot.hook.localPosition;

        sj.connectedBody = parentObject.GetComponent <Rigidbody2D>();
        hookRb           = sj.connectedBody;

        releaseDelay = 1 / (sj.frequency * 4);
        circleCollider2D.isTrigger = true;

        PowerUpManager.instance.OnRainbowBallActive   += TurnOnRainbowBall;
        PowerUpManager.instance.OnRainbowBallDeactive += TurnOffRainbowBall;


        if (PowerUpManager.instance.isRainbowBallActive)
        {
            TurnOnRainbowBall();
            colorType = ColorType.Rainbow;
        }
    }
Beispiel #3
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    public void Die()
    {
        GameManager.Instance.Lose();
        SlingShot sling = GetComponent <SlingShot>();

        sling.ResetSlingMode();
        sling.PlayerAnimator.SetBool("Aiming", false);
    }
Beispiel #4
0
 void Awake()
 {
     S = this;
     Transform launchPointTrans = transform.FindChild ("LaunchPoint");
     launchPoint = launchPointTrans.gameObject;
     launchPoint.SetActive(false);
     launchPos = launchPointTrans.position;
 }
Beispiel #5
0
 void Awake()
 {
     S           = this;
     launchPoint = GameObject.Find("LaunchPoint");
     launchPoint.SetActive(false);
     launchPos = launchPoint.transform.position;
     print(launchPos);
 }
Beispiel #6
0
    //*********************************************
    void Awake()
    {
        S = this;
        Transform launchPointTrans = transform.Find("LaunchPoint");

        launchPoint = launchPointTrans.gameObject;
        launchPoint.SetActive(false); // b
        launchPos = launchPointTrans.position;
    }
    private Vector3 launchPos;     //This is the starting point of the shot

    void Awake()
    {
        S = this;

        launchPoint = transform.Find("LaunchPoint").gameObject; //sets the halo
        launchPoint.SetActive(false);                           //turns the halo off

        launchPos = launchPoint.transform.position;
    }
    private GameObject shot; //this is the shot object

    #endregion Fields

    #region Methods

    void Awake()
    {
        S = this;

        launchPoint = transform.Find ("LaunchPoint").gameObject; //sets the halo
        launchPoint.SetActive (false); //turns the halo off

        launchPos = launchPoint.transform.position;
    }
Beispiel #9
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    private void Awake()
    {
        // 设置SlingShot的单例对象S
        S = this;

        Transform launchPointTrans = transform.Find("LaunchPoint");

        launchPoint = launchPointTrans.gameObject;
        launchPoint.SetActive(false);
        launchPos = launchPointTrans.position;
    }
Beispiel #10
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    private void Start()
    {
        audio.Play();
        rigidbody = GetComponent <Rigidbody2D>();
        player    = GameObject.FindObjectOfType <SlingShot>();

        if (player != null)
        {
            movementDirection = (player.transform.position - transform.position).normalized * moveSpeed;
        }

        rigidbody.velocity = new Vector2(movementDirection.x, movementDirection.y);
        Destroy(gameObject, 3.5f);
        Invoke("PlayDeathSound", 3.3f);
        Invoke("PlayDeathEffect", 3.45f);
    }
Beispiel #11
0
        /// <summary>
        /// Initialize the world and set up the game
        /// </summary>
        public void Initialize(string path)
        {
            //Create the controllers
            kinect   = new KinectManager(gameHeight);
            mouse    = new MouseController();
            keyboard = new KeyController();

            //Make sure there is a Kinect connected
            if (!kinect.Initialize())
            {
                Console.WriteLine("No Kinect Sensor Connected!");
                Environment.Exit(0);
            }

            //Load the map and retrieve the dimensions
            map = new Map();
            map.LoadLevel(@"Levels\" + path + ".txt", content);
            gameHeight        = map.GameDimensions[0];
            gameWidth         = map.GameDimensions[1];
            kinect.GameHeight = gameHeight;

            //Create the objects and set up the world
            slingshot           = new SlingShot(content, kinect, gameHeight);
            map.SetSlingShot    = slingshot;
            player              = new Player(kinect, mouse, content, slingshot);
            map.SetPlayer       = player;
            slingshot.PlayerPos = player.GetSprite.GetPosition;
            pointer             = new Pointer(content, kinect, mouse);

            //Create the Pause Button
            font = content.Load <SpriteFont>("pauseFont");
            SpriteFont buttonFont = content.Load <SpriteFont>("buttonFont");
            string     output     = "Play";
            Vector2    textSize   = buttonFont.MeasureString(output);

            unPause      = new Button(new Vector2((screenWidth * 0.5f) - (textSize.X * 0.5f), screenHeight * 0.5f + textSize.Y), output, buttonFont, content, pointer);
            output       = "Return To Menu";
            textSize     = buttonFont.MeasureString(output);
            returnToMenu = new Button(new Vector2((screenWidth * 0.5f) - (textSize.X * 0.5f), unPause.GetSprite.GetPosition.Y + 50), output, buttonFont, content, pointer);

            //Set up the background
            Texture2D bg = content.Load <Texture2D>("Background");

            Background = new Sprite(new Rectangle(0, 0, bg.Width, screenHeight), bg);

            //Set up the designer & menu
            levelDesigner = new Designer(kinect, content, pointer, screenWidth, screenHeight);
            menu          = new Menu(content, pointer, screenWidth, screenHeight, this);


            // Set up all of your camera options
            //Set the bounding rectangle around the whole World
            cam.SetLimits(new Rectangle(0, 0, gameWidth, gameHeight));
            //Set the maximum factor to zoom in by, 3.0 is the default
            cam.SetZoom(1.0f);
            cam.SetMaxZoom(4.0f);
            //Set the starting World position of the camera, The below code sets it to the exact centre of the default screen size
            cam.SetPosition(player.GetSprite.GetPosition);
            //Set the origin of the camera, typically is the starting position of the camera
            cam.SetOrigin(cam.GetPosition());
            //centre the camera on the player
            cam.LookAt(player.GetSprite.GetBounds);

            //If the game is reseting
            if (worldState == States.reset)
            {
                //Start the game
                worldState = States.play;
            }
        }
Beispiel #12
0
 void Start()
 {
     SS                 = GameObject.Find("slingshot").GetComponent <SlingShot>();
     defaulPos          = new Vector3(0, 0, 0);
     transform.position = defaulPos;
 }
Beispiel #13
0
 void Start()
 {
     slingShot = GetComponent<SlingShot>();
 }
    void Start()
    {
        SS = GameObject.Find("slingshot").GetComponent <SlingShot>();

        CreatePoints();
    }