void DamagePlayer() { slimeEnemy = GameObject.FindGameObjectWithTag("Slime"); slime = slimeEnemy.GetComponent <SlimeExplode>(); TakeDamage(slime.attackDamage); healthSlider.value = currentHealth; }
void Awake() { slimeExplode = GetComponent <SlimeExplode>(); player = GameObject.FindGameObjectWithTag("Player"); anim = GetComponent <Animator>(); enemyAudio = GetComponent <AudioSource>(); experience = player.GetComponent <Experience>(); //hitParticles = GetComponentInChildren <ParticleSystem> (); //capsuleCollider = GetComponent <CapsuleCollider> (); //bullet = GetComponent<BulletMoveFoward>(); //col.GetComponent<Collider2D>(); playerHealth = player.GetComponent <PlayerHealth>(); sprite = GetComponent <SpriteRenderer>(); move = GetComponent <ChasePlayer>(); isDead = false; tiro = player.GetComponent <Tiro>(); }