//Con esta linea inicias una batalla entre dos slimes randoms, usenla para el bien de la nacion slime o7. //StartCoroutine(CombatManager.InitBattle((CombatManager.Skins) UnityEngine.Random.Range(0, 9), (CombatManager.Skins) UnityEngine.Random.Range(0, 9), 1)); public static IEnumerator InitBattle(SlimeData player, SlimeData enemy, int potions) { Scene current = SceneManager.GetActiveScene(); AsyncOperation async = SceneManager.LoadSceneAsync("Combat Doyo", UnityEngine.SceneManagement.LoadSceneMode.Additive); async.allowSceneActivation = true; while (!async.isDone) { yield return(new WaitForSeconds(Time.deltaTime)); } SceneManager.UnloadSceneAsync(current); var manager = FindObjectOfType <CombatManager>(); manager.toCatch = enemy; manager.player.Init(manager.fighters[(int)player.type].basicAttack, manager.fighters[(int)player.type].specialAttack, manager.fighters[(int)player.type].model); manager.player.LateInit(player.mass, player.type); Debug.Log("MP: " + player.mass); manager.enemy.Init(manager.fighters[(int)enemy.type].basicAttack, manager.fighters[(int)enemy.type].specialAttack, manager.fighters[(int)enemy.type].model); manager.enemy.LateInit(enemy.mass, enemy.type); Debug.Log("Enemy: " + enemy.type); manager.InitButtons(); }
public IEnumerator spawn(SlimeData data) { GameObject newSlime; newSlime = Instantiate(slime); newSlime.GetComponent <Transform>().position = transform.position; newSlime.GetComponent <EnemySlimeScript>().data = data; newSlime.GetComponent <Transform>().localScale = new Vector3(data.size * data.scale, data.size * data.scale, data.size * data.scale); if (repeat == 0 && transform.root == transform) { Destroy(this.gameObject); // removes gameobject when it's finished spawning things } yield return(null); }
private void OnMouseDown() { float m = (25 - 200) / (maxMass - minMass); int maxLife = (int)(m * mass); try { var d = DataManager.LoadData <Data>(); var acount = d.GetAcount(Globals.playerName); DataSystem.Slime s = acount.player.GetBestSlime(); SlimeData player = new SlimeData(s.mainType, s.life, s.maxLife, s.weight); SlimeData enemy = new SlimeData(type.ToString(), maxLife, maxLife, mass); StartCoroutine(CombatManager.InitBattle(player, enemy, 0)); } catch (System.Exception e) { Debug.Log("error"); } }
public SlimeTransform(SlimeTransform _bf) { SlimeData = _bf.SlimeData; Player = _bf.Player; }
public SlimeTransform(SlimeData _bd) { SlimeData = _bd; Player = GameObject.FindGameObjectWithTag("Player"); }